Ejemplo n.º 1
0
 public CharacterAnimation(Texture2D spriteSheet, int spriteSheetRow, int frameWidth, int frameHeight, 
     int startFrame, int endFrame, float speed, SpriteEffects spriteEffects, 
     float layerDepth, float rotation, bool backwards, bool looping)
     : base(spriteSheet, spriteSheetRow, frameWidth, frameHeight, startFrame, endFrame, 
     speed, spriteEffects, layerDepth, rotation, backwards, looping)
 {
     AnatInfo = new AnatomicInfo[FrameCount];
 }
Ejemplo n.º 2
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 public void SetAnatomicInfo(AnatomicInfo info, int frame)
 {
     AnatInfo[frame] = info;
 }