public override List <Point3d> findNeighborParticle(Amoeba agent, int radius) { List <Point3d> nei = new List <Point3d>(); int x = agent.curx; int y = agent.cury; //int z = agent.curz; int start_x = x - radius > 0 ? x - radius : 0; int start_y = y - radius > 0 ? y - radius : 0; //int start_z = z - radius > 0 ? z - radius : 0; int end_x = x + radius <= u - 1 ? x + radius : u - 1; int end_y = y + radius <= v - 1 ? y + radius : v - 1; //int end_z = z + radius <= w - 1 ? z + radius : w - 1; for (int i = start_x; i <= end_x; i++) { for (int j = start_y; j <= end_y; j++) { //for (int k = start_z; k <= end_z; k++) //{ if (isOccupidByParticleByIndex(i, j, 0) == true) { //nei.Add(new Point3d(i, j, k)); nei.Add(uv_positions[i, j, 0]); } //} } } return(nei); }
public TestAmoeba() { double tol = 0.001; am = new Amoeba(); am.ToleranceRequested = tol; am.Function = TestFunctions.parabola; }
public static void ExecuteExample() { // Create the dynamic type and attribute a value dynamic variable1 = 1; Console.WriteLine(variable1.GetType().ToString()); //System.Int32 // In this case the method will receive a dynamic type var dog1 = new Dog(); var person1 = new Person(); MakeItTalk(dog1); MakeItTalk(person1); // As you can see, it can be dangerous. You can just pass an invalid object, // that will not be infered/verified at compile-time, generating an exception at runtime var amoeba = new Amoeba(); MakeItTalk(amoeba); // Return a RuntimeBinderException, when calling Talk() method }
void OnTriggerEnter(Collider other) { Amoeba amoeba = other.gameObject.GetComponent <Amoeba>(); if (amoeba == null) { return; } if (amoeba.type == AmoebaType.Agility) { agility++; } else if (amoeba.type == AmoebaType.Essence) { essence++; } else if (amoeba.type == AmoebaType.Fury) { health = Mathf.Min(health + 1, maxHealth + 1); fury++; } GameObject.Destroy(other.gameObject); }
static void Main(string[] args, object hewan) { Console.WriteLine("\n\t Menggunakan abstraction class\n"); Hewan hewan = new Kucing(); new Kucing.Berkembangbiak(); hewan = new Ikan(); new Ikan.Berkembangbiak(); hewan = new Amoeba(); new Amoeba.Berkembangbiak(); IHewan ihewan; Console.WriteLine("\n\t Menggunakan Interface\n"); ihewan = new Kucing(); ihewan.Berkembangbiak(); ihewan = new Ikan(); ihewan.Berkembangbiak(); ihewan = new Amoeba(); ihewan.Berkembangbiak(); ihewan.Lain(); Console.ReadKey(); }
public override List<Point3d> findNeighborParticle(Amoeba agent, int radius) { List<Point3d> nei = new List<Point3d>(); int x = agent.curx; int y = agent.cury; //int z = agent.curz; int start_x = x - radius > 0 ? x - radius : 0; int start_y = y - radius > 0 ? y - radius : 0; //int start_z = z - radius > 0 ? z - radius : 0; int end_x = x + radius <= u - 1 ? x + radius : u - 1; int end_y = y + radius <= v - 1 ? y + radius : v - 1; //int end_z = z + radius <= w - 1 ? z + radius : w - 1; for (int i = start_x; i <= end_x; i++) { for (int j = start_y; j <= end_y; j++) { //for (int k = start_z; k <= end_z; k++) //{ if (isOccupidByParticleByIndex(i, j, 0) == true) { //nei.Add(new Point3d(i, j, k)); nei.Add(uv_positions[i, j, 0]); } //} } } return nei; }
public abstract int countNumberOfParticlesPresentByIndex(int u, int v, int w, int radius); //by index public abstract List <Point3d> findNeighborParticle(Amoeba agent, int radius);
public static void EzraDoubleActionsCampaignMission2() { var players = new List <Player> { CreateBluePlayerDoubleActionsCampaignMission2(), CreateGreenPlayerDoubleActionsCampaignMission2(), CreateYellowPlayerDoubleActionsCampaignMission2(), CreateRedPlayerDoubleActionsCampaignMission2() }; var externalTracksByZone = new Dictionary <ZoneLocation, TrackConfiguration> { { ZoneLocation.Blue, TrackConfiguration.Track7 }, { ZoneLocation.White, TrackConfiguration.Track2 }, { ZoneLocation.Red, TrackConfiguration.Track5 } }; const TrackConfiguration internalTrack = TrackConfiguration.Track4; var interstellarOctopus = new InterstellarOctopus(); interstellarOctopus.SetInitialPlacement(3, ZoneLocation.Blue); var meteoroid = new Meteoroid(); meteoroid.SetInitialPlacement(8, ZoneLocation.Blue); var amoeba = new Amoeba(); amoeba.SetInitialPlacement(2, ZoneLocation.White); var stealthFighter = new StealthFighter(); stealthFighter.SetInitialPlacement(4, ZoneLocation.White); var spinningSaucer = new SpinningSaucer(); spinningSaucer.SetInitialPlacement(7, ZoneLocation.White); var armoredGrappler = new ArmoredGrappler(); armoredGrappler.SetInitialPlacement(1, ZoneLocation.Red); var externalThreats = new ExternalThreat[] { interstellarOctopus, meteoroid, amoeba, stealthFighter, spinningSaucer, armoredGrappler }; var commandosB = new CommandosB(); commandosB.SetInitialPlacement(5); var hackedShieldsB = new HackedShieldsB(); hackedShieldsB.SetInitialPlacement(8); var internalThreats = new InternalThreat[] { commandosB, hackedShieldsB }; var bonusThreats = new Threat[0]; var game = new Game(players, internalThreats, externalThreats, bonusThreats, externalTracksByZone, internalTrack, null); game.StartGame(); for (var currentTurn = 0; currentTurn < game.NumberOfTurns + 1; currentTurn++) { game.PerformTurn(); } Assert.AreEqual(GameStatus.Won, game.GameStatus); Assert.AreEqual(2, game.SittingDuck.BlueZone.TotalDamage); Assert.AreEqual(0, game.SittingDuck.RedZone.TotalDamage); Assert.AreEqual(5, game.SittingDuck.WhiteZone.TotalDamage); Assert.AreEqual(6, game.ThreatController.DefeatedThreats.Count()); Assert.AreEqual(2, game.ThreatController.SurvivedThreats.Count()); Assert.AreEqual(0, players.Count(player => player.IsKnockedOut)); Assert.AreEqual(2, game.SittingDuck.BlueZone.CurrentDamageTokens.Count); Assert.AreEqual(0, game.SittingDuck.RedZone.CurrentDamageTokens.Count); Assert.AreEqual(5, game.SittingDuck.WhiteZone.CurrentDamageTokens.Count); }