Ejemplo n.º 1
0
        private void MenuScript_KeyDown(object sender, KeyEventArgs e)
        {
            switch (e.KeyCode)
            {
            case Keys.N:
                mainMenu.Visible        = !mainMenu.Visible;
                itemDifficulty.AltTitle = Strings.ResourceManager.GetString("Difficulty" + Common.CurrentDifficulty.ToString());
                itemKills.AltTitle      = Common.Kills.ToString();
                break;

            case Keys.E:
                if (mainMenu.Visible)
                {
                    return;
                }

                if (buyMenu.Visible)
                {
                    buyMenu.Visible = false;
                    return;
                }

                if (AmmuController.DistanceToAmmu() && !lemonPool.AreAnyVisible)
                {
                    buyMenu.Visible = true;
                }

                if (HungryController.IsPlayerCloseReseller() && !lemonPool.AreAnyVisible)
                {
                    foodMenu.Visible = true;
                }

                if (repair.DistanceTo(Game.Player.Character.Position) <= 10f && Game.Player.Character.IsInVehicle())
                {
                    if (!Game.Player.Character.CurrentVehicle.IsDamaged)
                    {
                        Screen.ShowSubtitle(Strings.RepairUndamaged);
                        return;
                    }
                    if (!Common.Cost(100))
                    {
                        break;
                    }
                    Game.Player.Character.CurrentVehicle.Repair();
                    Screen.ShowSubtitle(Strings.RepairSuccess);
                }

                break;
            }
        }
Ejemplo n.º 2
0
        private void MenuScript_Tick(object sender, EventArgs e)
        {
            lemonPool.Process();
            timerBars.Process();

            hungryBar.Progress = HungryController.ProgressBarStatus;
            waterBar.Progress  = HungryController.WaterBarStatus;
            if (AmmuController.DistanceToAmmu())
            {
                GameUI.DisplayHelp(Strings.AmmuOpenShop);
            }
            if (HungryController.IsPlayerCloseReseller())
            {
                GameUI.DisplayHelp(Strings.FoodOpenShop);
            }
            if (repair.DistanceTo(Game.Player.Character.Position) <= 10f && Game.Player.Character.IsInVehicle())
            {
                GameUI.DisplayHelp(Strings.RepairHelp);
            }
        }