Ejemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     sr           = GetComponent <SpriteRenderer>();
     player       = GameObject.FindGameObjectWithTag("Player");
     playerCamera = GameObject.Find("PlayerCamera");
     GetAmmoType();
     ammoStockpile = player.GetComponent <AmmoStockpile>();
     anim          = GetComponent <Animator>();
     sr.sprite     = m_scriptableWeapon.weaponSprite;
     weaponSprite  = m_scriptableWeapon.weaponSprite;
     audioSource   = player.GetComponent <AudioSource>();
 }
Ejemplo n.º 2
0
 // Start is called before the first frame update
 void Start()
 {
     weaponDatabase = GameObject.FindGameObjectWithTag("WeaponDatabase").GetComponent <Inventory>();
     ammoStockpile  = GetComponent <AmmoStockpile>();
     selectedSlot   = 0;
 }