public void RemoveEntry(AllyEntry entry) { RemoveEntry("alliances", entry.List); }
public void UpdateEntry(AllyEntry entry) { UpdateEntry("alliances", entry.List); }
public void RemoveEntryPending(AllyEntry entry) { RemoveEntry("alliance-pending", entry.List); }
public void UpdateEntryPending(AllyEntry entry) { UpdateEntry("alliance-pending", entry.List); }
public void AddEntry(AllyEntry entry) { AddEntry("alliances", entry.List); }
public void AddEntryPending(AllyEntry entry) { AddEntry("alliance-pending", entry.List); }
private void Request2(SocketCommandContext Context, dynamic user, dynamic target, string name) { string aID = ""; string bID = ""; string aDiscordID = ""; string bDiscordID = ""; string nameA = ""; string nameB = ""; if (user.GetType() == typeof(TownAccount)) { TownAccount town = DatabaseService.GetTownByLeaderID(Context.Message.Author.Id.ToString()); aID = town.ID; nameA = $"the city of {town.Name}"; aDiscordID = town.LeaderID; } else { var nation = DatabaseService.GetNationByLeaderID(Context.Message.Author.Id.ToString()); aID = nation.ID; nameA = $"the nation of {nation.Name}"; aDiscordID = nation.LeaderID; } if (target.GetType() == typeof(TownAccount)) { TownAccount town = DatabaseService.GetTownByName(name); bID = town.ID; nameB = $"the city of {town.Name}"; bDiscordID = town.LeaderID; } else { NationAccount nation = DatabaseService.GetNationByName(name); bID = nation.ID; nameB = $"the nation of {nation.Name}"; bDiscordID = nation.LeaderID; } AllyEntry ally = new AllyEntry(aID, bID, aDiscordID, bDiscordID, nameA, nameB); //Check if the alliance is already pending. if (DatabaseService.CheckExistancePending(ally)) { Context.Message.AddReactionAsync(new Emoji("❎")); ReplyAsync($"You already have a pending alliance request with *`{name}`*."); return; } //Check if the alliance already exists. if (DatabaseService.CheckExistance(ally)) { Context.Message.AddReactionAsync(new Emoji("❎")); ReplyAsync($"You already have an alliance with *`{name}`*."); return; } if (aID == bID) { Context.Message.AddReactionAsync(new Emoji("❎")); ReplyAsync($"You're already allied with yourself."); return; } Context.Client.GetUser(ulong.Parse(bDiscordID)).GetOrCreateDMChannelAsync().Result.SendMessageAsync($@"***New alliance request*** *Greetings,* *`{FirstLetterToUpper(nameA)}`* has requested an alliance with *`{nameB}`*. Please reply with `-accept {ally.ID}` or `-deny {ally.ID}`."); DatabaseService.AddEntryPending(ally); Context.Message.AddReactionAsync(new Emoji("✅")); ReplyAsync($"The alliance request has been sent to *`{name}`*. I will get back to you with their reaction."); }
private void Remove2(SocketCommandContext Context, dynamic user, dynamic target, string name) { string aID = ""; string bID = ""; string aDiscordID = ""; string bDiscordID = ""; string nameA = ""; string nameB = ""; if (user.GetType() == typeof(TownAccount)) { TownAccount town = DatabaseService.GetTownByLeaderID(Context.Message.Author.Id.ToString()); aID = town.ID; nameA = $"the city of {town.Name}"; aDiscordID = town.LeaderID; } else { var nation = DatabaseService.GetNationByLeaderID(Context.Message.Author.Id.ToString()); aID = nation.ID; nameA = $"the nation of {nation.Name}"; aDiscordID = nation.LeaderID; } if (target.GetType() == typeof(TownAccount)) { TownAccount town = DatabaseService.GetTownByName(name); bID = town.ID; nameB = $"the city of {town.Name}"; bDiscordID = town.LeaderID; } else { NationAccount nation = DatabaseService.GetNationByName(name); bID = nation.ID; nameB = $"the nation of {nation.Name}"; bDiscordID = nation.LeaderID; } AllyEntry entry = new AllyEntry(aID, bID, aDiscordID, bDiscordID, nameA, nameB); //Check if the alliance exists. if (!DatabaseService.CheckExistance(entry)) { Context.Message.AddReactionAsync(new Emoji("❎")); ReplyAsync($"You do not have an alliance with *`{name}`*."); return; } entry = DatabaseService.GetAlliance(aID, bID); if (aID == bID) { Context.Message.AddReactionAsync(new Emoji("❎")); ReplyAsync($"You can't betray yourself."); return; } Context.Client.GetUser(ulong.Parse(bDiscordID)).GetOrCreateDMChannelAsync().Result.SendMessageAsync($@"***Alliance terminated*** *Greetings,* *`{FirstLetterToUpper(nameA)}`* has hereby terminated the alliance with *`{nameB}`*. Please accept our condolences. "); DatabaseService.AddEntry(entry); DatabaseService.AddEntry(new AllyEntry(entry.BPartyID, entry.APartyID, entry.BPartyDiscordID, entry.APartyDiscordID, entry.BPartyName, entry.APartyName)); Context.Message.AddReactionAsync(new Emoji("✅")); ReplyAsync($"The alliance with *`{name}`* has been terminated. I have informed them as well."); }