Ejemplo n.º 1
0
        /// <summary>
        /// Initializes the menu components.
        /// </summary>
        public void LateInitialize()
        {
            // adding the head of the menu to the list of menus
            AllMenuTitles.Add(Items[0].Header);

            foreach (var t in Items)
            {
                Game.Components.Add(t);
                // Add the child component to the game with the modified parameters.
                if (t.Items.Count > 0)
                {
                    AllSubMenuTitles.Add(t.Header);
                    if (!OpenSubMenuDictionary.ContainsKey(t.Header))
                    {
                        OpenSubMenuDictionary.Add(t.Header, false);
                    }
                }
            }

            Items[0].Width  += (int)Items[0].Padding.Left + (int)Items[0].Padding.Right;
            Items[0].Height += (int)Items[0].Padding.Top + (int)Items[0].Padding.Bottom;
            Items[0].Margin  = new Thickness(Margin.Left, Margin.Top, Margin.Right, Margin.Bottom);

            CalculateGreatestWidth();

            SetWidthAndHeight();

            IsEnabled = true;

            _lateInitialize = true;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Loads the children once the grid has been set up.
        /// </summary>
        private void LateInitialize()
        {
            _lateInitialize = true;

            if (Items.Count > 0)
            {
                foreach (var t in Items)
                {
                    Game.Components.Add(t);
                }

                // space for the arrow to draw.
                Width += 20;

                // Add the header to the list of submenus so that its parent
                // menus will not close.
                AllSubMenuTitles.Add(Header);
                if (!OpenSubMenuDictionary.ContainsKey(Header))
                {
                    OpenSubMenuDictionary.Add(Header, false);
                }

                CalculateGreatestWidth();

                SetWidthAndHeight();

                foreach (var t in Items)
                {
                    t.Visible             = Visibility.Hidden;
                    t.HorizontalAlignment = HorizontalAlignment;
                    t.VerticalAlignment   = VerticalAlignment;
                }
            }
        }