public static void LoadState(AllState state) { savedBricks = state.listBricks; shootPosition = state.posPlayer; countBalls = state.countBalls; hpNewBricks = state.hpNewBricks; }
public AllState GetAllState() { AllState valuess = new AllState(); valuess.LedState = (bool)_cache.Get <bool?>(HomeStates.LedState); return(valuess); }