// Update is called once per frame void Update() { if (sharedobj.getPlayersCount() != 1) { // مود چند نفره if (StartTime >= 0.0f && cancount) { StartTime -= Time.deltaTime; //alarm.SetActive(true); //Debug.Log((int) StartTime + " " + (int)StartTime % 2); if (((int)StartTime <= 5) && ((int)StartTime % 2 == 1) && cancount) { alarm.SetActive(act); act = !act; //Debug.Log(StartTime); } } else if (StartTime <= 0.0f && !doonce) { cancount = false; doonce = true; StartTime = 0.0f; //Debug.Log(StartTime); alarm.SetActive(false); EndTime(); } } else { // مود تک نفره //StartTime = 0.0f; float t = Time.time; // h = h+ (int)(t/3600); // m =m+ (int) ((t % 3600)/60); // float s =((t % 3600) % 60); m = ((int)t / 60); string s = (t % 60).ToString("f2"); TimerText.GetComponent <Text>().text = m.ToString() + ":" + s; //Debug.Log(t); if (sharedobj.getCurentNumber() > sharedobj.getCountNum()) { sharedobj.setRecordOnePersonMode(m.ToString() + ":" + s); } } // float t =Time.time - StartTime; // Debug.Log(int.Parse( sharedobj.getTimerForEveryone()) + " " + (int)(t % 60 ) + " sssssssss"); // string secend = ((t % 60 ) ).ToString("00"); // if(sharedobj.getTimerForEveryone() == secend ) //5 secend aakhar // { // Debug.Log("end"); // alarm.SetActive(true); // //alarm.SetActive(!act) ; // //act = !act; // // if (int.Parse( sharedobj.getTimerForEveryone()) == ( (int)(t % 60 ))) // // { // // SceneManager.LoadScene("mainpage"); // // } // } }
public void NextSene() { //sharedobj.setIsGameStarted(true); //Debug.Log(sharedobj.getIsGameStarted()); if (sharedobj.getPlayersTurn() == sharedobj.getPlayersCount()) { sharedobj.setPlayersTurn(1); } else { sharedobj.setPlayersTurn(sharedobj.getPlayersTurn() + 1); } Debug.Log("nobateeeeee: " + sharedobj.getPlayersTurn()); SceneManager.LoadScene(SceneName); }
// Use this for initialization void Start() { GameObject gameSharedPreference = GameObject.FindGameObjectWithTag("GameSharedPublic"); //GameObject gameSharedPreference = GameObject.Find("GameShared"); sharedobj = gameSharedPreference.GetComponent <AllShared>(); if (sharedobj.getPlayersCount() != 1) { StartTime = float.Parse(sharedobj.getTimerForEveryone()); } else { StartTime = 0; } TimerText = GameObject.Find("Timer"); }