Ejemplo n.º 1
0
        public static Engine GetDefaultDeathmatchEngine(IEnumerable <IFighterStats> fighters)
        {
            var battlefield = new PlainBattlefield();
            var bounds      = new Tiny();

            var features = new List <IEngineFeature>()
            {
                new FeatureApplyCondition(),
                new FeatureReviveDeadFighters(),
            };

            var moveOrder         = new AllRandomMoveOrder();
            var positionGenerator = new AllRandomPositionGenerator();
            var winCondition      = new FiftyRoundsWinCondition();
            var staleCondition    = new NoneStaleCondition();

            return(GetEngine(fighters, battlefield, bounds, features, moveOrder, positionGenerator, winCondition, staleCondition, 2));
        }
Ejemplo n.º 2
0
        public static Engine GetDefaultEngine(IEnumerable <IFighterStats> fighters)
        {
            var battlefield = new PlainBattlefield();
            var bounds      = new Tiny();

            var features = new List <IEngineFeature>()
            {
                new FeatureApplyCondition(),
                new FeatureSacrificeToEntity(),
            };

            var moveOrder         = new AllRandomMoveOrder();
            var positionGenerator = new AllRandomPositionGenerator();
            var winCondition      = new LastManStandingWinCondition();
            var staleCondition    = new NoWinnerCanBeDeterminedStaleCondition();

            return(GetEngine(fighters, battlefield, bounds, features, moveOrder, positionGenerator, winCondition, staleCondition, 2));
        }