Ejemplo n.º 1
0
        public void InitializeDatabase()
        {
            if (!File.Exists(filePath))
            {
                Directory.CreateDirectory(directoryPath);
            }

            using (var connection = new LiteDatabase(filePath))
            {
                var houses = connection.GetCollection <House>();

                //var expenses = connection.GetCollection<House>();

                int result = houses.Count();

                if (result == 0)
                {
                    string r     = System.Reflection.Assembly.GetExecutingAssembly().Location;
                    int    index = r.LastIndexOf("\\");

                    var dir  = $"{r.Substring(0, index)}\\";
                    var file = $"{dir}\\RedmondHouses.xml";

                    using (StreamReader reader = new StreamReader(file))
                    {
                        XmlSerializer serializer = new XmlSerializer(typeof(AllHouses));
                        AllHouses     school     = (AllHouses)serializer.Deserialize(reader);

                        foreach (var item in school.Houses.Take(10))
                        {
                            item.Schools.Add(new School
                            {
                                Name = "Seatle High school",
                                Type = "Publich high school",
                                Size = 2941
                            });

                            item.Schools.Add(new School
                            {
                                Name = "Seatle Academy of Arts",
                                Type = "Pricate middle school",
                                Size = 948
                            });

                            item.Schools.Add(new School
                            {
                                Name = "Pike Place Primary School",
                                Type = "Publich primary school",
                                Size = 492
                            });

                            houses.Insert(item);
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
    IEnumerator FindHouses()
    {
        request = UnityWebRequest.Get(house_url); //grab all houses

        yield return(request.SendWebRequest());

        if (request.isNetworkError || request.isHttpError)
        {
            print("Error downloading: " + request.error);
        }
        else
        {
            Debug.Log("POST complete!");
            Debug.Log(request.downloadHandler.text);
        }

        houses = JsonUtility.FromJson <AllHouses>(request.downloadHandler.text); //easiest solution, even though the very simple class looks dumb

        yield return(StartCoroutine(HouseInfo()));
    }