private void Start()
    {
        toCameraCaller    = Camera.main.backgroundColor;
        mainCam           = Camera.main.transform;
        camMoveToPosition = 4.51f + nowCube.y - 1f;

        AllCubesRB    = AllCubes.GetComponent <Rigidbody>();
        showCubePlace = StartCoroutine(ShowCubePlace());
    }
Ejemplo n.º 2
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    private void Start()
    {
        scoreTxt.text = "<color=white><size=50>Best: </size> <b>" + PlayerPrefs.GetInt("score") +
                        "</b>\n<size=40> Now: </size> <b>0</b></color>";

        toCameraColor      = Camera.main.backgroundColor;
        mainCam            = Camera.main.transform;
        camMoveToYPosition = 5.9f + nowCube.y - 1f;

        allCubesRb    = AllCubes.GetComponent <Rigidbody>();
        showCubePlace = StartCoroutine(ShowCubePlace());
    }
Ejemplo n.º 3
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 void OnDisable()
 {
     if (activeLose)
     {
         LoseBut.SetActive(true);
     }
     if (activePlayText)
     {
         PlayText.SetActive(true);
     }
     detectClicks.GetComponent <BoxCollider> ().enabled = true;
     AllCubes.SetActive(false);
 }
Ejemplo n.º 4
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 void OnEnable()
 {
     if (PlayText.activeSelf)
     {
         activePlayText = true;
         PlayText.SetActive(false);
     }
     detectClicks.GetComponent <BoxCollider> ().enabled = false;
     AllCubes.SetActive(true);
     if (LoseBut.activeSelf)
     {
         activeLose = true;
         LoseBut.SetActive(false);
     }
 }