private int CompileShader(string shaderName, All shaderType) { string shaderPath = NSBundle.PathForResourceAbsolute(shaderName, ".glsl", "Content"); string shaderProgram = File.ReadAllText(shaderPath); int shader = GL.CreateShader(shaderType); int length = shaderProgram.Length; GL.ShaderSource(shader, 1, new string[] { shaderProgram }, ref length); GL.CompileShader(shader); int compileStatus = 0; GL.GetShader(shader, All.CompileStatus, ref compileStatus); if (compileStatus == (int)All.False) { StringBuilder sb = new StringBuilder(256); length = 0; GL.GetShaderInfoLog(shader, sb.Capacity, ref length, sb); Console.WriteLine(sb.ToString()); throw new InvalidOperationException(); } return shader; }
public static void Cull(All cullMode) { if (_cull != cullMode) { _cull = cullMode; // TODO GL.Enable(_cull); } }
// throws jjtraveler.VisitFailure public virtual void testAll() { Identity id = new Identity(); Logger expected = new Logger(id, new IVisitable[]{n3, n2} ); All all = new All( logVisitor(id) ); IVisitable nodeReturned = all.visit(n4); Assertion.AssertEquals(expected, logger); Assertion.AssertEquals(n4, nodeReturned); }
/// <summary> /// /// </summary> /// <param name="name"></param> /// <param name="target"></param> /// <param name="id"></param> /// <param name="width"></param> /// <param name="height"></param> /// <param name="format"></param> /// <param name="face"></param> /// <param name="level"></param> /// <param name="usage"></param> /// <param name="crappyCard"></param> /// <param name="writeGamma"></param> /// <param name="fsaa"></param> public GLESTextureBuffer( string basename, All targetfmt, int id, int width, int height, int format, int face, int level, BufferUsage usage, bool crappyCard, bool writeGamma, int fsaa ) : base( 0, 0, 0, Media.PixelFormat.Unknown, usage ) { _target = targetfmt; _textureId = id; _face = face; _level = level; _softwareMipmap = crappyCard; GLESConfig.GlCheckError( this ); OpenGL.BindTexture( All.Texture2D, _textureId ); GLESConfig.GlCheckError( this ); // Get face identifier _faceTarget = _target; // TODO verify who get this Width = width; Height = height; Depth = 1; _glInternalFormat = (All)format; Format = GLESPixelUtil.GetClosestAxiomFormat( _glInternalFormat ); RowPitch = Width; SlicePitch = Height * Width; sizeInBytes = PixelUtil.GetMemorySize( Width, Height, Depth, Format ); // Set up a pixel box _buffer = new PixelBox( Width, Height, Depth, Format ); if ( Width == 0 || Height == 0 || Depth == 0 ) { /// We are invalid, do not allocate a buffer return; } // Is this a render target? if ( ( (int)Usage & (int)TextureUsage.RenderTarget ) != 0 ) { // Create render target for each slice for ( int zoffset = 0; zoffset < Depth; zoffset++ ) { string name = string.Empty; name = "rtt/" + this.GetHashCode() + "/" + basename; GLESSurfaceDescription target = new GLESSurfaceDescription(); target.Buffer = this; target.ZOffset = zoffset; RenderTexture trt = GLESRTTManager.Instance.CreateRenderTexture( name, target, writeGamma, fsaa ); _sliceTRT.Add( trt ); Root.Instance.RenderSystem.AttachRenderTarget( _sliceTRT[ zoffset ] ); } } }
public EAGLView (CGRect frame, All format, All depth, bool retained) : base (frame) { CAEAGLLayer eaglLayer = (CAEAGLLayer) Layer; eaglLayer.DrawableProperties = new NSDictionary ( EAGLDrawableProperty.RetainedBacking, true, EAGLDrawableProperty.ColorFormat, EAGLColorFormat.RGBA8 ); _depthFormat = depth; _context = (iPhoneOSGraphicsContext) ((IGraphicsContextInternal) GraphicsContext.CurrentContext).Implementation; CreateSurface (); }
public EAGLView (RectangleF frame, All format, All depth, bool retained) : base (frame) { CAEAGLLayer eaglLayer = (CAEAGLLayer) Layer; eaglLayer.DrawableProperties = NSDictionary.FromObjectsAndKeys ( new NSObject [] {NSNumber.FromBoolean (true), EAGLColorFormat.RGBA8}, new NSObject [] {EAGLDrawableProperty.RetainedBacking, EAGLDrawableProperty.ColorFormat} ); _format = format; _depthFormat = depth; _context = (iPhoneOSGraphicsContext) ((IGraphicsContextInternal) GraphicsContext.CurrentContext).Implementation; CreateSurface (); }
public virtual void testAll() { Identity id = new Identity(); All all = new All(logVisitor(id)); Logger expected = new Logger(id, new IVisitable[] { n1, n2 }); try { IVisitable nodeReturned = all.visit(n0); Assertion.AssertEquals(expected, logger); Assertion.AssertEquals(n0, nodeReturned); } catch (VisitFailure) { Assertion.Fail("VisitFailure should not occur!"); } }
public virtual void testOnceTopDownIsLeaf() { IVisitor isLeaf = new All(new Fail()); OnceTopDown onceTopDown = new OnceTopDown(logVisitor(isLeaf)); Logger expected = new Logger(isLeaf, new IVisitable[]{n0,n1,n11}); try { IVisitable nodeReturned = onceTopDown.visit(n0); Assertion.AssertEquals("visit trace",expected, logger); Assertion.AssertEquals("return value",n0, nodeReturned); } catch (VisitFailure) { Assertion.Fail("VisitFailure should not occur!"); } }
/// <summary> /// </summary> /// <param name="format"> </param> /// <param name="width"> </param> /// <param name="height"> </param> /// <param name="numSamples"> </param> public GLESRenderBuffer( All format, int width, int height, int numSamples ) : base( width, height, 1, GLESPixelUtil.GetClosestAxiomFormat( format ), BufferUsage.WriteOnly ) { _glInternalFormat = format; /// Generate renderbuffer OpenGLOES.GenRenderbuffers( 1, ref this._renderbufferID ); GLESConfig.GlCheckError( this ); /// Bind it to FBO OpenGLOES.BindRenderbuffer( All.RenderbufferOes, this._renderbufferID ); GLESConfig.GlCheckError( this ); /// Allocate storage for depth buffer if ( numSamples <= 0 ) { OpenGLOES.RenderbufferStorage( All.RenderbufferOes, format, width, height ); GLESConfig.GlCheckError( this ); } }
public void InitWithBitmap(Bitmap image, All filter) { //TODO: Android.Opengl.GLUtils.GetInternalFormat() _format = SurfaceFormat.Color; if(image.HasAlpha) _format = SurfaceFormat.Color; GL.GenTextures(1, ref _name); GL.BindTexture(All.Texture2D, _name); GL.TexParameter(All.Texture2D, All.TextureMinFilter, (int)filter); GL.TexParameter(All.Texture2D, All.TextureMagFilter, (int)filter); Android.Opengl.GLUtils.TexImage2D((int)All.Texture2D, 0, image, 0); _size = new Size(image.Width, image.Height); _width = image.Width; _height = image.Height; _maxS = _size.Width / (float)_width; _maxT = _size.Height / (float)_height; }
int LoadShader(All type, string source) { int shader = GL.CreateShader (type); if (shader == 0) throw new InvalidOperationException ("Unable to create shader"); int length = 0; GL.ShaderSource (shader, 1, new string [] {source}, (int[])null); GL.CompileShader (shader); int compiled = 0; GL.GetShader (shader, All.CompileStatus, ref compiled); if (compiled == 0) { length = 0; GL.GetShader (shader, All.InfoLogLength, ref length); if (length > 0) { var log = new StringBuilder (length); GL.GetShaderInfoLog (shader, length, ref length, log); Log.Debug ("GL2", "Couldn't compile shader: " + log.ToString ()); } GL.DeleteShader (shader); throw new InvalidOperationException ("Unable to compile shader of type : " + type.ToString ()); } return shader; }
public ESImage(NSImage image, All filter) { // By default set the scale to 1.0f texture = new ESTexture2D(image,filter); Initialize(1.0f/*TODO image.CurrentScale*/); }
public ESImage(Bitmap image, All filter) { // By default set the scale to 1.0f texture = new ESTexture2D(image, filter); Initialize(1.0f); }
public static T Find(UInt32 userdata) { return(All.FirstOrDefault(i => i.userdata == userdata)); }
public IList <Part> WithName(string name) { return(All.Where(part => part.Name == name).ToList()); }
public ESTexture2D(CGImage cgImage, All filter) { InitWithCGImage (cgImage, filter); }
public CheckBox CheckBox(Regex elementId) { return(All.CheckBox(elementId)); }
public Element Element(Predicate <Element> predicate) { return(All.Element(predicate)); }
public Element Element(Constraint findBy) { return(All.Element(findBy)); }
public Element Element(Regex elementId) { return(All.Element(elementId)); }
public Element Element(string elementId) { return(All.Element(elementId)); }
public CheckBox CheckBox(Constraint findBy) { return(All.CheckBox(findBy)); }
public CheckBox CheckBox(Predicate <CheckBox> predicate) { return(All.CheckBox(predicate)); }
public Analyze Analyze(string host, Publish publish, StartNew startNew, FromCache fromCache, int? maxHours, All all, IgnoreMismatch ignoreMismatch) { var analyzeModel = new Analyze(); // Checking host is valid before continuing if (!_urlValidation.IsValid(host)) { analyzeModel.HasErrorOccurred = true; analyzeModel.Errors.Add(new Error { message = "Host does not pass preflight validation. No Api call has been made." }); return analyzeModel; } // Building request model var requestModel = _requestModelFactory.NewAnalyzeRequestModel(ApiUrl, "analyze", host, publish.ToString().ToLower(), startNew.ToString().ToLower(), fromCache.ToString().ToLower(), maxHours, all.ToString().ToLower(), ignoreMismatch.ToString().ToLower()); try { var webResponse = _apiProvider.MakeGetRequest(requestModel); analyzeModel = _responsePopulation.AnalyzeModel(webResponse, analyzeModel); } catch (Exception ex) { analyzeModel.HasErrorOccurred = true; analyzeModel.Errors.Add(new Error { message = ex.ToString() }); } // Checking if errors have occoured either from ethier api or wrapper if (analyzeModel.Errors.Count != 0 && !analyzeModel.HasErrorOccurred) { analyzeModel.HasErrorOccurred = true; } return analyzeModel; }
/// <summary> /// </summary> /// <param name="attachment"> </param> /// <param name="zOffset"> </param> public override void BindToFramebuffer( All attachment, int zOffset ) { Utilities.Contract.Requires( zOffset < Depth ); OpenGLOES.FramebufferRenderbuffer( All.FramebufferOes, attachment, All.RenderbufferOes, this._renderbufferID ); GLESConfig.GlCheckError( this ); }
public Element ElementWithTag(string tagName, Constraint findBy, params string[] inputTypes) { return(All.ElementWithTag(tagName, findBy, inputTypes)); }
public ESTexture2D(IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, All filter) { InitWithData (data, pixelFormat, width, height, size, filter); }
public ElementCollection ElementsWithTag(string tagName, params string[] inputTypes) { return(All.ElementsWithTag(tagName, inputTypes)); }
public static Player Find(System.Predicate <Player> predicate) { return(All.Find(predicate)); }
public FileUpload FileUpload(string elementId) { return(All.FileUpload(elementId)); }
public static Player Find(string name) { return(All.Find(x => x.Name == name)); }
public FileUpload FileUpload(Regex elementId) { return(All.FileUpload(elementId)); }
public ESImage(Bitmap image, float imageScale, All filter) { texture = new ESTexture2D(image, filter); Initialize(imageScale); }
public FileUpload FileUpload(Constraint findBy) { return(All.FileUpload(findBy)); }
public static List <Player> FindAll(System.Predicate <Player> predicate) { return(All.FindAll(predicate)); }
public ESTexture2D(Bitmap image, All filter) { InitWithBitmap(image, filter); }
private void SetupTexture(IntPtr data, All filter) { GL.GenTextures(1, ref name); GL.BindTexture(All.Texture2D, name); GL.TexParameter(All.Texture2D, All.TextureMinFilter, (int)filter); GL.TexParameter(All.Texture2D, All.TextureMagFilter, (int)filter); GL.TexImage2D(All.Texture2D, 0, (int)All.Rgba, (int)potWidth, (int)potHeight, 0, All.Rgba, All.UnsignedByte, data); }
public Analyze AutomaticAnalyze(string host, Publish publish, StartNew startNew, FromCache fromCache, int? maxHours, All all, IgnoreMismatch ignoreMismatch, int maxWaitInterval, int sleepInterval) { var startTime = DateTime.UtcNow; var sleepIntervalMilliseconds = sleepInterval * 1000; var apiPassCount = 1; var analyzeModel = Analyze(host, publish, startNew, fromCache, maxHours, all, ignoreMismatch); // Ignoring cache settings after first request to prevent loop startNew = StartNew.Ignore; // Shouldn't have to check status header as HasErrorOccurred should be enough while (analyzeModel.HasErrorOccurred == false && analyzeModel.status != "READY" && (DateTime.UtcNow - startTime).TotalSeconds < maxWaitInterval) { Thread.Sleep(sleepIntervalMilliseconds); apiPassCount++; analyzeModel = Analyze(host, publish, startNew, fromCache, null, all, ignoreMismatch); } analyzeModel.Wrapper.ApiPassCount = apiPassCount; return analyzeModel; }
public void InitWithData(IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, All filter) { GL.GenTextures(1,ref _name); GL.BindTexture(All.Texture2D, _name); GL.TexParameter(All.Texture2D, All.TextureMinFilter, (int) filter); GL.TexParameter(All.Texture2D, All.TextureMagFilter, (int) filter); int sz = 0; switch(pixelFormat) { case SurfaceFormat.Color /*kTexture2DPixelFormat_RGBA8888*/: case SurfaceFormat.Dxt1: case SurfaceFormat.Dxt3: sz = 4; GL.TexImage2D(All.Texture2D, 0, (int) All.Rgba, (int) width, (int) height, 0, All.Rgba, All.UnsignedByte, data); break; case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/: sz = 2; GL.TexImage2D(All.Texture2D, 0, (int) All.Rgba, (int) width, (int) height, 0, All.Rgba, All.UnsignedShort4444, data); break; case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/: sz = 2; GL.TexImage2D(All.Texture2D, 0, (int) All.Rgba, (int) width, (int) height, 0, All.Rgba, All.UnsignedShort5551, data); break; case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/: sz = 1; GL.TexImage2D(All.Texture2D, 0, (int) All.Alpha, (int) width, (int) height, 0, All.Alpha, All.UnsignedByte, data); break; default: throw new NotSupportedException("Texture format");; } _size = size; _width = width; _height = height; _format = pixelFormat; _maxS = size.Width / (float)width; _maxT = size.Height / (float)height; }
/// <summary> /// Read kalder blot LINQ-metoden Find på den collection /// som All returnerer, og giver kriteriet for udvælgelse /// af det rette objekt med. /// </summary> /// <param name="id">Id for det objekt vi gerne vi læse</param> /// <returns>Objektet som matcher det givne id (eller null)</returns> public override T Read(int id) { return(All.Find(obj => (obj.GetId() == id))); }
public void InitWithData(IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, All filter) { GL.GenTextures (1, out _name); GL.BindTexture (TextureTarget.Texture2D, _name); GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)filter); GL.TexParameter (TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)filter); int sz = 0; switch (pixelFormat) { case SurfaceFormat.Color /*kTexture2DPixelFormat_RGBA8888*/: case SurfaceFormat.Dxt1: case SurfaceFormat.Dxt3: sz = 4; GL.TexImage2D (TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)width, (int)height, 0, MonoMac.OpenGL.PixelFormat.Rgba, PixelType.UnsignedByte, data); break; case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/: sz = 2; GL.TexImage2D (TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)width, (int)height, 0, MonoMac.OpenGL.PixelFormat.Rgba, PixelType.UnsignedShort4444, data); break; case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/: sz = 2; GL.TexImage2D (TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, (int)width, (int)height, 0, MonoMac.OpenGL.PixelFormat.Rgba, PixelType.UnsignedShort5551, data); break; case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/: sz = 1; GL.TexImage2D (TextureTarget.Texture2D, 0, PixelInternalFormat.Alpha, (int)width, (int)height, 0, MonoMac.OpenGL.PixelFormat.Alpha, PixelType.UnsignedByte, data); break; default: throw new NotSupportedException ("Texture format"); ; } _size = size; _width = width; _height = height; _format = pixelFormat; _maxS = size.Width / (float)width; _maxT = size.Height / (float)height; _pixelData = data; //IntPtr pData = texture.texture.PixelData; // int size3 = (_width * _height) * 4; // byte[] _pixelInfo = new byte[size3]; // // Marshal.Copy(data, _pixelInfo, 0, size3); //_pixelInfo = data; }
public FileUpload FileUpload(Predicate <FileUpload> predicate) { return(All.FileUpload(predicate)); }
public CheckBox CheckBox(string elementId) { return(All.CheckBox(elementId)); }
public BlendFunc(All src, All dst) : this() { Src = src; Dst = dst; }
public Form Form(string elementId) { return(All.Form(elementId)); }
public Form Form(Regex elementId) { return(All.Form(elementId)); }
public ESTexture2D(UIImage uiImage, All filter) { CGImage image = uiImage.CGImage; if(uiImage == null) throw new ArgumentNullException("uiImage"); // TODO: could use this to implement lower-bandwidth textures //bool hasAlpha = (image.AlphaInfo == CGImageAlphaInfo.First || image.AlphaInfo == CGImageAlphaInfo.Last // || image.AlphaInfo == CGImageAlphaInfo.PremultipliedFirst || image.AlphaInfo == CGImageAlphaInfo.PremultipliedLast); // Image dimentions: logicalSize = new Point((int)uiImage.Size.Width, (int)uiImage.Size.Height); pixelWidth = uiImage.CGImage.Width; pixelHeight = uiImage.CGImage.Height; // Round up the target texture width and height to powers of two: potWidth = pixelWidth; potHeight = pixelHeight; if(( potWidth & ( potWidth-1)) != 0) { int w = 1; while(w < potWidth) { w *= 2; } potWidth = w; } if((potHeight & (potHeight-1)) != 0) { int h = 1; while(h < potHeight) { h *= 2; } potHeight = h; } // Scale down textures that are too large... CGAffineTransform transform = CGAffineTransform.MakeIdentity(); while((potWidth > 1024) || (potHeight > 1024)) { potWidth /= 2; // Note: no precision loss - it's a power of two potHeight /= 2; pixelWidth /= 2; // Note: precision loss - assume possibility of dropping a pixel at each step is ok pixelHeight /= 2; transform.Multiply(CGAffineTransform.MakeScale(0.5f, 0.5f)); } RecalculateRatio(); lock(textureLoadBufferLockObject) { CreateTextureLoadBuffer(); unsafe { fixed(byte* data = textureLoadBuffer) { var colorSpace = CGColorSpace.CreateDeviceRGB(); var context = new CGBitmapContext(new IntPtr(data), potWidth, potHeight, 8, 4 * potWidth, colorSpace, CGImageAlphaInfo.PremultipliedLast); context.ClearRect(new RectangleF(0, 0, potWidth, potHeight)); context.TranslateCTM(0, potHeight - pixelHeight); // TODO: this does not play nice with the precision-loss above (keeping half-pixel to the edge) if(!transform.IsIdentity) context.ConcatCTM(transform); context.DrawImage(new RectangleF(0, 0, image.Width, image.Height), image); SetupTexture(new IntPtr(data), filter); context.Dispose(); colorSpace.Dispose(); } } } }
public Form Form(Constraint findBy) { return(All.Form(findBy)); }
public ESTexture2D(UIImage uiImage, All filter) { InitWithCGImage(uiImage.CGImage,filter); }
public Form Form(Predicate <Form> predicate) { return(All.Form(predicate)); }
private void InitWithCGImage(CGImage image, All filter) { int width, height, i; CGContext context = null; IntPtr data; CGColorSpace colorSpace; IntPtr tempData; bool hasAlpha; CGImageAlphaInfo info; CGAffineTransform transform; Size imageSize; SurfaceFormat pixelFormat; //bool sizeToFit = false; if (image == null) { throw new ArgumentException (" NSImage is invalid! " ); } info = image.AlphaInfo; hasAlpha = ((info == CGImageAlphaInfo.PremultipliedLast) || (info == CGImageAlphaInfo.PremultipliedFirst) || (info == CGImageAlphaInfo.Last) || (info == CGImageAlphaInfo.First) ? true : false); if (image.ColorSpace != null) { if (hasAlpha) { pixelFormat = SurfaceFormat.Color; } else { pixelFormat = SurfaceFormat.Color; } } else { pixelFormat = SurfaceFormat.Alpha8; } imageSize = new Size (image.Width,image.Height); transform = CGAffineTransform.MakeIdentity (); width = imageSize.Width; // Take out the width and height adjustments for power of 2 // If not then GetData and SetData is messed up. // The Mac opengl version supports non power of 2 textures // so we do not have to make them so // if ((width != 1) && ((width & (width - 1)) != 0)) { // i = 1; // while ((sizeToFit ? 2 * i : i) < width) // i *= 2; // width = i; // } height = imageSize.Height; // The Mac opengl version supports non power of 2 textures // so we do not have to make them so // if ((height != 1) && ((height & (height - 1)) != 0)) { // i = 1; // while ((sizeToFit ? 2 * i : i) < height) // i *= 2; // height = i; // } // TODO: kMaxTextureSize = 1024 // while ((width > 1024) || (height > 1024)) { // width /= 2; // height /= 2; // transform = CGAffineTransform.MakeScale (0.5f, 0.5f); // imageSize.Width /= 2; // imageSize.Height /= 2; // } float size = Math.Max(width,height); if(size > 1024) { float ratio = 1024 / size; width = (int)(width * ratio); height = (int)(height * ratio); transform = CGAffineTransform.MakeScale(ratio, ratio); imageSize.Width = (int)(imageSize.Width * ratio); imageSize.Height = (int)(imageSize.Height * ratio);; } switch (pixelFormat) { case SurfaceFormat.Color: colorSpace = CGColorSpace.CreateDeviceRGB (); data = Marshal.AllocHGlobal (height * width * 4); context = new CGBitmapContext (data, width, height, 8, 4 * width, colorSpace,CGImageAlphaInfo.PremultipliedLast); colorSpace.Dispose (); break; case SurfaceFormat.Alpha8: data = Marshal.AllocHGlobal (height * width); context = new CGBitmapContext (data, width, height, 8, width, null, CGImageAlphaInfo.Only); break; default: throw new NotSupportedException ("Invalid pixel format"); } context.ClearRect (new RectangleF (0,0,width,height)); context.TranslateCTM (0, height - imageSize.Height); if (!transform.IsIdentity) { context.ConcatCTM (transform); } context.DrawImage (new RectangleF (0, 0, image.Width, image.Height), image); //Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGGBBBBB" /* if(pixelFormat == SurfaceFormat.Rgb32) { tempData = Marshal.AllocHGlobal(height * width * 2); int d32; short d16; int inPixel32Count=0,outPixel16Count=0; for(i = 0; i < width * height; ++i, inPixel32Count+=sizeof(int)) { d32 = Marshal.ReadInt32(data,inPixel32Count); short R = (short)((((d32 >> 0) & 0xFF) >> 3) << 11); short G = (short)((((d32 >> 8) & 0xFF) >> 2) << 5); short B = (short)((((d32 >> 16) & 0xFF) >> 3) << 0); d16 = (short) (R | G | B); Marshal.WriteInt16(tempData,outPixel16Count,d16); outPixel16Count += sizeof(short); } Marshal.FreeHGlobal(data); data = tempData; } */ InitWithData (data, pixelFormat, width, height, imageSize, filter); context.Dispose (); Marshal.FreeHGlobal (data); }
public Label Label(string elementId) { return(All.Label(elementId)); }
public ESTexture2D(NSImage nsImage, All filter) { // TODO InitWithCGImage(nsImage,filter); CGImage image = nsImage.AsCGImage (RectangleF.Empty, null, null); InitWithCGImage (image, filter); }
public Label Label(Regex elementId) { return(All.Label(elementId)); }
public EAGLView (CGRect frame, All format) : this (frame, format, 0, false) { }
public Label Label(Constraint findBy) { return(All.Label(findBy)); }
public static object RealTargets(IParameters buildParameters) { var version = buildParameters.Required<string>("version"); var git = new GitCheckout { Repository = "git://github.com/refractalize/bounce.git", Directory = "tmp2", }; var solution = new VisualStudioSolution { SolutionPath = "Bounce.sln", }; var frameworkProject = solution.Projects["Bounce.Framework"]; var downloadsDir = new CleanDirectory { Path = "Downloads", }; var frameworkZip = new ZipFile { Directory = frameworkProject.WhenBuilt(() => Path.GetDirectoryName(frameworkProject.OutputFile.Value)), ZipFileName = downloadsDir.Files[version.WhenBuilt(() => string.Format("Bounce.Framework.{0}.zip", version.Value))], }; var downloads = new All(frameworkZip, new GitTag {Directory = ".", Tag = version.WhenBuilt(() => "v" + version.Value)}); return new { Tests = new NUnitTests { DllPaths = solution.Projects.Select(p => p.OutputFile), }, Downloads = downloads, }; }
public Label Label(Predicate <Label> predicate) { return(All.Label(predicate)); }