Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        anim = GetComponent<AirmenAnimator> ();
        agent = GetComponent<NavMeshAgent> ();
        GameObject zoneObj = Instantiate(Resources.Load("NPCZone", typeof(GameObject))) as GameObject;
        zoneObj.transform.position = transform.position;
        zone = zoneObj.GetComponent<SphereCollider> ();
        zone.radius = zoneRadius;
        zone.enabled = false;

        locationPoint = Instantiate(Resources.Load("LocationPoint", typeof(GameObject))) as GameObject;
        locationPoint.SetActive (false);
    }
Ejemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     anim = GetComponent<AirmenAnimator>();
 }