Ejemplo n.º 1
0
    /* Reference to the aircraft Object created in the Start Method. Public
     * object allows aircraft to be used by other scripts THe static modifier is
     * used to prevent the need to instantiate the aircraft object in each script
     * requiring it */

    void Start()
    {
        // Get the reference to the aircraft 3D model
        aircraftObject = GameObject.Find("AircraftPivot");
        // Create the Aircraft Object - Passing in the 3D model as a reference
        aircraft = new AircraftObject(aircraftObject);
    }
Ejemplo n.º 2
0
        /// <summary>Reads all objects. </summary>
        private void LoadAllObjects(MapFile mf)
        {
            // import tiles
            foreach (var iso in mf.Tiles)
            {
                _tiles[iso.Dx, iso.Dy / 2] = new MapTile(iso.Dx, iso.Dy, iso.Rx, iso.Ry, iso.Z, iso.TileNum, iso.SubTile, _tiles);
            }

            // import terrain
            foreach (var terr in mf.Terrains)
            {
                var t = new TerrainObject(terr.Name);
                _terrainObjects.Add(t);
                _tiles.GetTile(terr.Tile).AddObject(t);
            }

            // import smudges
            foreach (var sm in mf.Smudges)
            {
                var s = new SmudgeObject(sm.Name);
                _tiles.GetTile(sm.Tile).AddObject(s);
                _smudgeObjects.Add(s);
            }

            // import overlays
            foreach (var o in mf.Overlays)
            {
                var ovl = new OverlayObject(o.OverlayID, o.OverlayValue);
                _tiles.GetTile(o.Tile).AddObject(ovl);
                _overlayObjects.Add(ovl);
            }

            // import infantry
            foreach (var i in mf.Infantries)
            {
                var inf = new InfantryObject(i.Owner, i.Name, i.Health, i.Direction, i.OnBridge);
                _tiles.GetTile(i.Tile).AddObject(inf);
                _infantryObjects.Add(inf);
            }

            foreach (var u in mf.Units)
            {
                var un = new UnitObject(u.Owner, u.Name, u.Health, u.Direction, u.OnBridge);
                _tiles.GetTile(u.Tile).AddObject(un);
                _unitObjects.Add(un);
            }

            foreach (var a in mf.Aircrafts)
            {
                var ac = new AircraftObject(a.Owner, a.Name, a.Health, a.Direction, a.OnBridge);
                _tiles.GetTile(a.Tile).AddObject(ac);
                _aircraftObjects.Add(ac);
            }

            foreach (var s in mf.Structures)
            {
                var str = new StructureObject(s.Owner, s.Name, s.Health, s.Direction);
                str.Upgrade1 = s.Upgrade1;
                str.Upgrade2 = s.Upgrade2;
                str.Upgrade3 = s.Upgrade3;
                _tiles.GetTile(s.Tile).AddObject(str);
                _structureObjects.Add(str);
            }
        }