// Use this for initialization private void Start() { IsHealed = false; MovementController = GetComponent <PatientMovementController>(); StretchersController = GetComponent <StretchersController>(); LevelManager = FindObjectOfType <LevelManager>(); AilmentUIController = GetComponent <AilmentUIController>(); }
protected override void Initialize() { InstantiateScriptableObjects(); LevelManager = FindObjectOfType <LevelManager>(); PointsUIManager = FindObjectOfType <PointsUIManager>(); PatientStatusCtrl = GetComponent <PatientStatusController>(); AilmentUI = GetComponent <AilmentUIController>(); StartCoroutine(PlayOngoingParticles()); AudioSrc = GetComponents <AudioSource>()[1]; IsActionActive = false; }