// Use this for initialization
 private void Start()
 {
     IsHealed             = false;
     MovementController   = GetComponent <PatientMovementController>();
     StretchersController = GetComponent <StretchersController>();
     LevelManager         = FindObjectOfType <LevelManager>();
     AilmentUIController  = GetComponent <AilmentUIController>();
 }
Ejemplo n.º 2
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 protected override void Initialize()
 {
     InstantiateScriptableObjects();
     LevelManager      = FindObjectOfType <LevelManager>();
     PointsUIManager   = FindObjectOfType <PointsUIManager>();
     PatientStatusCtrl = GetComponent <PatientStatusController>();
     AilmentUI         = GetComponent <AilmentUIController>();
     StartCoroutine(PlayOngoingParticles());
     AudioSrc       = GetComponents <AudioSource>()[1];
     IsActionActive = false;
 }