Ejemplo n.º 1
0
 private void CheckPursueAndSave()
 {
     if (team == null)
     {
         return;
     }
     if (state == State.PURSUE && Vector3.Distance(transform.position, chasing.transform.position) < 0.1f) //if it is pursuing and hits the target
     {
         state         = State.WANDER;                                                                     //puts its own state back to wandering (the aiTeam script will assign it something else if needed)
         chasing.state = State.FROZEN;                                                                     //puts the enemy state to frozen
         Transform flag;
         if ((flag = GetFlag(chasing.transform)) != null)                                                  //if the enemy had a flag it will return it to its base
         {
             flag.transform.parent = GameObject.Find(flag.tag + "FlagBase").transform;
             flag.localPosition    = Vector3.zero;
         }
         team.StopChaseHim(chasing.transform);
     }
     else if (state == State.SAVING && Vector3.Distance(transform.position, target) < 0.1f)  //if it hits a frozen ally gets them both back to wandering
     {
         state         = State.WANDER;
         chasing.state = State.WANDER;
     }
 }
Ejemplo n.º 2
0
    private void OnCollisionExit(Collision collision)  //if a player leaves the plane on a board extremity, teleport it to the other end
    {
        if (collision.transform.position.x > maxX)
        {
            collision.transform.position -= maxXVec;
        }
        if (collision.transform.position.x < -maxX)
        {
            collision.transform.position += maxXVec;
        }
        if (collision.transform.position.z > maxZ)
        {
            collision.transform.position -= maxZVec;
        }
        if (collision.transform.position.z < -maxZ)
        {
            collision.transform.position += maxZVec;
        }

        if (collision.transform.CompareTag(tag) && !TestScene)
        {
            aiTeam.StopChaseHim(collision.transform);
        }
    }