void CreateTextureFontFromGlyphIndices( Typeface typeface, float sizeInPoint, HintTechnique hintTechnique, SimpleFontAtlasBuilder atlasBuilder, bool applyFilter, ushort[] glyphIndices) { //sample: create sample msdf texture //------------------------------------------------------------- var builder = new GlyphPathBuilder(typeface); builder.SetHintTechnique(hintTechnique); // if (atlasBuilder.TextureKind == TextureKind.Msdf) { MsdfGenParams msdfGenParams = new MsdfGenParams(); int j = glyphIndices.Length; for (int i = 0; i < j; ++i) { ushort gindex = glyphIndices[i]; //create picture with unscaled version set scale=-1 //(we will create glyph contours and analyze them) builder.BuildFromGlyphIndex(gindex, -1); var glyphToContour = new GlyphContourBuilder(); builder.ReadShapes(glyphToContour); //msdfgen with scale the glyph to specific shapescale msdfGenParams.shapeScale = 1f / 64; //as original GlyphImage glyphImg = MsdfGlyphGen.CreateMsdfImage(glyphToContour, msdfGenParams); // atlasBuilder.AddGlyph(gindex, glyphImg); } } else { AggGlyphTextureGen aggTextureGen = new AggGlyphTextureGen(); aggTextureGen.TextureKind = atlasBuilder.TextureKind; int j = glyphIndices.Length; for (int i = 0; i < j; ++i) { //build glyph ushort gindex = glyphIndices[i]; builder.BuildFromGlyphIndex(gindex, sizeInPoint); GlyphImage glyphImg = aggTextureGen.CreateGlyphImage(builder, 1); if (applyFilter) { glyphImg = Sharpen(glyphImg, 1); //TODO: //the filter make the image shift x and y 1 px //temp fix with this, glyphImg.TextureOffsetX += 1; glyphImg.TextureOffsetY += 1; } // atlasBuilder.AddGlyph(gindex, glyphImg); } } }
void CreateTextureFontFromGlyphIndices( Typeface typeface, float sizeInPoint, HintTechnique hintTechnique, SimpleFontAtlasBuilder atlasBuilder, bool applyFilter, ushort[] glyphIndices) { //sample: create sample msdf texture //------------------------------------------------------------- var builder = new GlyphPathBuilder(typeface); builder.SetHintTechnique(hintTechnique); // if (atlasBuilder.TextureKind == TextureKind.Msdf) { MsdfGenParams msdfGenParams = new MsdfGenParams(); int j = glyphIndices.Length; for (int i = 0; i < j; ++i) { ushort gindex = glyphIndices[i]; //create picture with unscaled version set scale=-1 //(we will create glyph contours and analyze them) builder.BuildFromGlyphIndex(gindex, -1); var glyphToContour = new GlyphContourBuilder(); builder.ReadShapes(glyphToContour); //msdfgen with scale the glyph to specific shapescale msdfGenParams.shapeScale = 1f / 64; //as original GlyphImage glyphImg = MsdfGlyphGen.CreateMsdfImage(glyphToContour, msdfGenParams); // atlasBuilder.AddGlyph(gindex, glyphImg); } } else { AggGlyphTextureGen aggTextureGen = new AggGlyphTextureGen(); aggTextureGen.TextureKind = atlasBuilder.TextureKind; //create reusable agg painter*** //assume each glyph size= 2 * line height //TODO: review here again... int tmpMemBmpHeight = (int)(2 * typeface.CalculateRecommendLineSpacing() * typeface.CalculateScaleToPixelFromPointSize(sizeInPoint)); //create glyph img using (PixelFarm.CpuBlit.MemBitmap tmpMemBmp = new PixelFarm.CpuBlit.MemBitmap(tmpMemBmpHeight, tmpMemBmpHeight)) //square { //draw a glyph into tmpMemBmp and then copy to a GlyphImage aggTextureGen.Painter = PixelFarm.CpuBlit.AggPainter.Create(tmpMemBmp); #if DEBUG tmpMemBmp._dbugNote = "CreateGlyphImage()"; #endif int j = glyphIndices.Length; for (int i = 0; i < j; ++i) { //build glyph ushort gindex = glyphIndices[i]; builder.BuildFromGlyphIndex(gindex, sizeInPoint); GlyphImage glyphImg = aggTextureGen.CreateGlyphImage(builder, 1); if (applyFilter) { glyphImg = Sharpen(glyphImg, 1); //TODO: //the filter make the image shift x and y 1 px //temp fix with this, glyphImg.TextureOffsetX += 1; glyphImg.TextureOffsetY += 1; } // atlasBuilder.AddGlyph(gindex, glyphImg); } } } }