void GenerateItem(AgentTrust a)
    {
        AgentButton scrollItem = Instantiate(_agentButton);

        scrollItem.transform.SetParent(_scrollContent.transform, false);
        scrollItem._agentTrust = a;
    }
Ejemplo n.º 2
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 // Return the index agentTrust of the the actual interaction agent
 public void IndexOfAgentTrust(Agent actualInteraction)
 {
     foreach (AgentTrust element in _agentsList)
     {
         if (actualInteraction == element._agent)
         {
             _actualAgentTrust = element;
         }
     }
 }
Ejemplo n.º 3
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 // Instanciate trust for each agent friend
 private void InstanciateTrust(float trust)
 {
     foreach (GameObject agentOther in GameObject.FindGameObjectsWithTag("agent"))
     {
         if (_code != agentOther.GetComponent <Agent>()._code)
         {
             AgentTrust trustInAgent = new AgentTrust(agentOther.GetComponent <Agent>(), trust);
             _agentsList.Add(trustInAgent);
         }
     }
 }