Ejemplo n.º 1
0
 public override void Action()
 {
     time++;
     //This timer might be awfully ugly
     if (time > _transaction_duration)
     {
         AgentTicketOffice agent  = _stateMachine.Agent as AgentTicketOffice;
         Ticket            ticket = Environment.GetInstance().environment.RequestSeat((agent.askForTicket.Type as MessageAskForTicket).door);
         agent.receivedAskForTicket = false;
         if (ticket != null)
         {
             agent.SendMessage(agent.queue.Pop(), new MessageGiveTicket(ticket));
             agent.transactionFinished = true;
         }
         else
         {
             List <int> availableCategories =
                 Environment.GetInstance().environment.StillAvailableCategories((agent.queue.First() as AgentSpectator).side);
             agent.SendMessage(agent.queue.First(), new MessageNoTicketAvailable(availableCategories, (agent.askForTicket.Type as MessageAskForTicket).door));
             //No seat available, the transaction is finished
             if (availableCategories.Count == 0)
             {
                 agent.queue.Pop(); //Eliminate the first agent in the queue
                 agent.transactionFinished = true;
             }
         }
     }
 }
Ejemplo n.º 2
0
        public override State Next()
        {
            AgentTicketOffice agent = _stateMachine.Agent as AgentTicketOffice;
            State             res   = this;

            if (time > _transaction_duration && agent.transactionFinished)
            {
                //Envoyer la nouvelle position à tout le monde
                foreach (Agent a in agent.queue.agents)
                {
                    agent.SendMessage(a, new MessageSendQueuePosition(agent.queue.GetPositionForAgent(a), agent.queue.GetNumberInQueueForAgent(a)));
                }
                res = new StateTicketOfficeWaiting(_stateMachine);
            }
            else if (time > _transaction_duration)
            {
                time = 0;
            }
            return(res);
        }