Ejemplo n.º 1
0
    protected void OnDrop()
    {
        STATE = AgentStates_Platform.DROP;

        if (drop == 0)
        {
            agent.bizierCurve.Clear();
            float distance = Vector3.Distance(agent.CurrentWaypointPosition, agent.NextWayPoint);
            agent.bizierCurve = agent.BizierCurve(agent.CurrentWaypointPosition, new Vector3(agent.CurrentWaypointPosition.x, agent.NextWayPoint.y + distance * agent.bizierHeight_drop, 0), agent.NextWayPoint, 20);

            drop++;
            agent.pause = true;
            StartCoroutine(agent.WalkCurve());
        }
    }
Ejemplo n.º 2
0
 protected void OnMove()
 {
     STATE = AgentStates_Platform.WALK;
     transform.parent.position = Vector3.Lerp(agent.CurrentWaypointPosition, agent.CurrentPath.Peek(), agent.MoveTimeCurrent / agent.MoveTimeTotal);
     Debug.DrawLine(transform.parent.position, agent.CurrentPath.Peek());//Direção
 }
Ejemplo n.º 3
0
 protected void OnIdle()
 {
     STATE = AgentStates_Platform.IDLE;
 }