public void Open(AgentCode agentCode) { AgentInterfacer agentInfo = AgentController.GetAgentInterfacer (agentCode); Imager.sprite = agentInfo.Icon; Texter.text = agentCode.ToString (); gameObject.SetActiveIfNot (true); }
public LSAgent CreateAgent(AgentCode agentCode) { FastStack <LSAgent> cache = CachedAgents[(int)agentCode]; if (cache != null && cache.Count > 0) { curAgent = cache.Pop(); } else { curAgent = GameObject.Instantiate(AgentObjects[(int)agentCode]).GetComponent <LSAgent> (); } localID = GenerateLocalID(); curAgent.LocalID = localID; Agents[localID] = curAgent; AgentActive[localID] = true; globalID = GenerateGlobalID(); curAgent.GlobalID = globalID; curAgent.Initialize(); RingController ringController = GameObject.Instantiate(LockstepManager.Instance.SelectionRing).GetComponent <RingController> (); ringController.Initialize(curAgent); curAgent.ringController = ringController; return(curAgent); }
public LSAgent CreateAgent(AgentCode agentCode, Vector2d position = default(Vector2d)) { Vector2d vec = new Vector2d(0, 1); if (Enum.IsDefined(typeof(AgentCode), agentCode) == false) { throw new System.MissingMemberException("Specified AgentCode does not exist."); } FastStack <LSAgent> cache = CachedAgents[agentCode]; LSAgent curAgent = null; if (cache.IsNotNull() && cache.Count > 0) { curAgent = cache.Pop(); } else { AgentInterfacer interfacer = AgentController.CodeInterfacerMap[agentCode]; curAgent = GameObject.Instantiate(AgentController.CodeInterfacerMap[agentCode].Prefab).GetComponent <LSAgent>(); curAgent.Setup(interfacer); } InitializeAgent(curAgent, position); return(curAgent); }
public void Open(AgentCode agentCode) { AgentInterfacer agentInfo = AgentController.GetAgentInterfacer(agentCode); Imager.sprite = agentInfo.Icon; Texter.text = agentCode.ToString(); gameObject.SetActiveIfNot(true); }
public static void OrderSpawn(AgentController cont, AgentCode agentCode, int count, Vector2d position) { Command com = new Command(InputCode.Spawn); com.ControllerID = cont.ControllerID; com.Position = position; com.Target = (ushort)agentCode; com.Count = count; CommandManager.SendCommand(com); }
public static void Setup() { AgentInterfacer[] agentInters = LSDatabaseManager.CurrentDatabase.AgentData; AgentCodes = (AgentCode[])Enum.GetValues(typeof(AgentCode)); CachedAgents = new Dictionary <AgentCode, FastStack <LSAgent> >(agentInters.Length); for (int i = 0; i < agentInters.Length; i++) { AgentInterfacer interfacer = agentInters[i]; AgentCode agentCode = interfacer.GetAgentCode(); CodeInterfacerMap.Add(agentCode, interfacer); CachedAgents.Add(agentCode, new FastStack <LSAgent>(2)); } }
public LSAgent BuildChild(AgentCode agentCode, Vector2d localPos, float localHeight) { LSAgent agent = this.Controller.CreateAgent(agentCode); agent.Body.Parent = this.Body; agent.Body.LocalPosition = localPos; agent.Body.LocalRotation = Vector2d.up.rotatedRight; agent.Body.visualPosition.y = localHeight + this.Body.LocalPosition.y; agent.Body.UpdatePosition(); agent.Body.UpdateRotation(); agent.Body.BuildChangedValues(); if (onBuildChild.IsNotNull()) { onBuildChild(agent); } return(agent); }
public LSAgent CreateAgent(AgentCode agentCode) { FastStack<LSAgent> cache = CachedAgents[(int)agentCode]; if (cache != null && cache.Count > 0) { curAgent = cache.Pop (); } else { curAgent = GameObject.Instantiate (AgentObjects[(int)agentCode]).GetComponent<LSAgent> (); } localID = GenerateLocalID (); curAgent.LocalID = localID; Agents[localID] = curAgent; AgentActive[localID] = true; globalID = GenerateGlobalID (); curAgent.GlobalID = globalID; curAgent.Initialize (); RingController ringController = GameObject.Instantiate (LockstepManager.Instance.SelectionRing).GetComponent<RingController> (); ringController.Initialize (curAgent); curAgent.ringController = ringController; return curAgent; }
public static AgentInterfacer GetAgentInterfacer(AgentCode agentCode) { return(AgentController.CodeInterfacerMap [agentCode]); }
public LSAgent CreateAgent(AgentCode agentCode, Vector2d position = default(Vector2d)) { Vector2d vec = new Vector2d(0,1); if (Enum.IsDefined(typeof (AgentCode), agentCode) == false) { throw new System.MissingMemberException ("Specified AgentCode does not exist."); } FastStack<LSAgent> cache = CachedAgents[agentCode]; LSAgent curAgent = null; if (cache .IsNotNull () && cache.Count > 0) { curAgent = cache.Pop(); } else { AgentInterfacer interfacer = AgentController.CodeInterfacerMap[agentCode]; curAgent = GameObject.Instantiate(AgentController.CodeInterfacerMap[agentCode].Prefab).GetComponent<LSAgent>(); curAgent.Setup(interfacer); } InitializeAgent (curAgent, position); return curAgent; }
public static void OrderSpawn(AgentController cont, AgentCode agentCode, int count, Vector2d position) { Command com = new Command (InputCode.Spawn); com.ControllerID = cont.ControllerID; com.Position = position; com.Target = (ushort)agentCode; com.Count = count; CommandManager.SendCommand(com); }
public static AgentInterfacer GetAgentInterfacer(AgentCode agentCode) { return AgentController.CodeInterfacerMap [agentCode]; }