//Set initial value for all affordances. int SetInitialValue(Affordances.Names affordanceName, Affordances.Types affordanceType) { if (true) { return(0); } }
public void ShowInitialFeedBack(Affordances.Names WhichAffordance, float value) { DictionaryOfAffordances[WhichAffordance].value = value; if (DictionaryOfFeedBacks.ContainsKey(WhichAffordance)) { if (DictionaryOfFeedBacks[WhichAffordance].gameObject.activeInHierarchy) { DictionaryOfFeedBacks[WhichAffordance].ChangeState(value); } } }
bool isCompatibleWithConnectivityType(Affordances.Names WhichAffordance) { if (WhichAffordance == Affordances.Names.InputConnect && DictionaryOfAffordances.ContainsKey(Affordances.Names.OutputConnect)) { return(true); } else if (WhichAffordance == Affordances.Names.OutputConnect && DictionaryOfAffordances.ContainsKey(Affordances.Names.InputConnect)) { return(true); } return(false); }