void OnGUI() { rect.x = 20; rect.y = 40; rect.width = Screen.width * 0.3f; rect.height = Screen.height * 0.1f; // Make the Enable Button if (GUI.Button(rect, "Enable")) { AdvertisementHandler.EnableAds(); } rect.y = rect.y + rect.height; if (GUI.Button(rect, "Disable")) { AdvertisementHandler.DisableAds(); } rect.y = rect.y + rect.height; // Make the Hide Button if (GUI.Button(rect, "Hide")) { AdvertisementHandler.HideAds(); } rect.y = rect.y + rect.height; // Make the Show button. if (GUI.Button(rect, "Show")) { AdvertisementHandler.ShowAds(); } }
void Start() { LevelDone = 0; textuerMover = 0; StartCoroutine(ProgressBar(0)); orignalWidth = Screen.width; orignalHeight = Screen.height; AdvertisementHandler.EnableAds(); AdvertisementHandler.ShowAds(); }
// Use this for initialization void Start() { Debug.Log("Unity Calling Start"); Debug.Log("Initializing with " + " Pub ID: " + m_publisherId + " Adv Size: " + m_advSize + " Orientation: " + m_orientation + " Position 1: " + m_positionOne + " Position 2: " + m_positionTwo + " IsTesting: " + m_isTesting + " DeviceID: " + m_testDeviceId + " AnimIn: " + m_animationInType + " AnimOut: " + m_animationOutType + " LevelOfDebug: " + m_levelOfDebug ); //Initializing Plugin with values AdvertisementHandler.Instantiate(m_publisherId, m_advSize, m_orientation, m_positionOne, m_positionTwo, m_isTesting, m_testDeviceId, m_animationInType, m_animationOutType, m_levelOfDebug); //Shoot request to enable advertisements AdvertisementHandler.EnableAds(); }