// Use this for initialization void Awake() { if (Instance != null) { Destroy(this); return; } Instance = this; DontDestroyOnLoad(gameObject); }
public UnityAds(AdsMgr manager, InhouseSDK.UnityAdsConfig config) : base(manager) { _config = config; }
public AdmobAds(AdsMgr manager, InhouseSDK.AdmobConfig config) : base(manager) { _config = config; }
public BaseAds(AdsMgr manager) { _manager = manager; }