private void setupData(DataRow r) { int objectType = int.Parse(r["type"].ToString()); String oType = ""; switch (objectType) { case 0: oType = "Mobs"; break; case 3: oType = "Planets"; break; case 11: oType = "Stargates"; break; case 12: oType = "Starbases"; break; case 37: oType = "Decorations"; break; case 38: oType = "Harvestables"; break; } dp = new StargateProps(); //Base Props + Nav Point Props dp.SectorID = int.Parse(r["sector_id"].ToString()); dp.NavType = r["nav_type"].ToString(); dp.Signature = float.Parse(r["signature"].ToString()); dp.IsHuge = (Boolean)r["is_huge"]; dp.BaseXP = int.Parse(r["base_xp"].ToString()); dp.ExplorationRange = float.Parse(r["exploration_range"].ToString()); dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString()); AdobeColors.HSL hslColor = new AdobeColors.HSL(); hslColor.H = float.Parse(r["h"].ToString()); hslColor.S = float.Parse(r["s"].ToString()); hslColor.L = float.Parse(r["v"].ToString()); Color newColor = AdobeColors.HSL_to_RGB(hslColor); dp.Color = newColor; dp.Type = oType; dp.Scale = float.Parse(r["scale"].ToString());; dp.PositionX = float.Parse(r["position_x"].ToString()); dp.PositionY = float.Parse(r["position_y"].ToString()); dp.PositionZ = float.Parse(r["position_z"].ToString());; double[] quat1 = new double[4]; quat1[0] = double.Parse(r["orientation_z"].ToString()); quat1[1] = double.Parse(r["orientation_u"].ToString()); quat1[2] = double.Parse(r["orientation_v"].ToString()); quat1[3] = double.Parse(r["orientation_w"].ToString()); QuaternionCalc qc1 = new QuaternionCalc(); double[] ang1 = qc1.QuatToAngle(quat1); if (ang1[0] == double.NaN) { ang1[0] = 0; } if (ang1[1] == double.NaN) { ang1[1] = 0; } if (ang1[2] == double.NaN) { ang1[2] = 0; } dp.Orientation_Yaw = Math.Round(ang1[0], 0); dp.Orientation_Pitch = Math.Round(ang1[1], 0); dp.Orientation_Roll = Math.Round(ang1[2], 0); dp.Name = r["name"].ToString(); dp.AppearsInRadar = (Boolean)r["appears_in_radar"]; dp.RadarRange = float.Parse(r["radar_range"].ToString()); dp.Destination = int.Parse(r["gate_to"].ToString()); dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString()); dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString()); //Stargate Specific Props dp.IsClassSpecific = (Boolean)r["classSpecific"]; //TODO: Get Faction Name from ID; String factionName = mainFrm.factions.findNameByID(int.Parse(r["faction_id"].ToString())); dp.FactionID = factionName; }
private void populateFields(int objectID) { equippedAmmoGroup = new ListViewGroup("Ammo", HorizontalAlignment.Left); equippedDevicesGroup = new ListViewGroup("Devices", HorizontalAlignment.Left); equippedEnginesGroup = new ListViewGroup("Engines", HorizontalAlignment.Left); equippedReactorsGroup = new ListViewGroup("Reactors", HorizontalAlignment.Left); equippedShieldsGroup = new ListViewGroup("Shields", HorizontalAlignment.Left); equippedMissileGroup = new ListViewGroup("Missile Weapon", HorizontalAlignment.Left); equippedProjectileGroup = new ListViewGroup("Projectile Weapon", HorizontalAlignment.Left); equippedBeamGroup = new ListViewGroup("Beam Weapon", HorizontalAlignment.Left); listView1.Groups.AddRange(new ListViewGroup[] { equippedAmmoGroup, equippedDevicesGroup, equippedEnginesGroup, equippedReactorsGroup, equippedShieldsGroup, equippedMissileGroup, equippedProjectileGroup, equippedBeamGroup }); inventoryAmmoGroup = new ListViewGroup("Ammo", HorizontalAlignment.Left); inventoryDevicesGroup = new ListViewGroup("Devices", HorizontalAlignment.Left); inventoryEnginesGroup = new ListViewGroup("Engines", HorizontalAlignment.Left); inventoryReactorsGroup = new ListViewGroup("Reactors", HorizontalAlignment.Left); inventoryShieldsGroup = new ListViewGroup("Shields", HorizontalAlignment.Left); inventoryMissileGroup = new ListViewGroup("Missile Weapon", HorizontalAlignment.Left); inventoryProjectileGroup = new ListViewGroup("Projectile Weapon", HorizontalAlignment.Left); inventoryBeamGroup = new ListViewGroup("Beam Weapon", HorizontalAlignment.Left); inventoryComponentsGroup = new ListViewGroup("Components", HorizontalAlignment.Left); inventoryOreGroup = new ListViewGroup("Ore & Resources", HorizontalAlignment.Left); inventoryMiscGroup = new ListViewGroup("Misc. Loot", HorizontalAlignment.Left); listView2.Groups.AddRange(new ListViewGroup[] { inventoryAmmoGroup, inventoryDevicesGroup, inventoryEnginesGroup, inventoryReactorsGroup, inventoryShieldsGroup, inventoryMissileGroup, inventoryProjectileGroup, inventoryBeamGroup, inventoryComponentsGroup, inventoryOreGroup, inventoryMiscGroup }); selectedRow = mobs.getRowByID(objectID); //General Details. String name = selectedRow["name"].ToString(); int level = int.Parse(selectedRow["level"].ToString()); int type = int.Parse(selectedRow["type"].ToString()); int intelligence = int.Parse(selectedRow["intelligence"].ToString()); int bravery = int.Parse(selectedRow["bravery"].ToString()); int factionID = int.Parse(selectedRow["faction_id"].ToString()); int baseAssetID = int.Parse(selectedRow["base_asset_id"].ToString()); int altruism = int.Parse(selectedRow["altruism"].ToString()); int aggressiveness = int.Parse(selectedRow["aggressiveness"].ToString()); float h = float.Parse(selectedRow["h"].ToString()); float s = float.Parse(selectedRow["s"].ToString()); float v = float.Parse(selectedRow["v"].ToString()); float scale = float.Parse(selectedRow["scale"].ToString()); String ai = selectedRow["ai"].ToString(); nameText.Text = name; levelCombo.SelectedItem = level; baseAssetText.Text = baseAssetID.ToString(); scaleText.Text = scale.ToString(); aiText.Text = ai; AdobeColors.HSL hsl = new AdobeColors.HSL(); hsl.H = h; hsl.S = s; hsl.L = v; cPicker1.Color = AdobeColors.HSL_to_RGB(hsl); switch (type) { case 0: typeCombo.SelectedItem = "Cybernetic"; break; case 1: typeCombo.SelectedItem = "Structural"; break; case 2: typeCombo.SelectedItem = "Organic_Red"; break; case 3: typeCombo.SelectedItem = "Organic_Green"; break; case 4: typeCombo.SelectedItem = "Crystalline"; break; case 5: typeCombo.SelectedItem = "Energy"; break; case 6: typeCombo.SelectedItem = "Rock Based"; break; } String factionName = factions.findNameByID(factionID); if (factionName != "None") { factionCombo.SelectedItem = factionName; } else { factionCombo.SelectedItem = "Please Make A Selection"; } //Equipped Items & Inventory DataRow[] mobItems = mobItemsSql.getRowsByID(objectID); listView1.Items.Clear(); listView2.Items.Clear(); for (int i = 0; i < mobItems.Length; i++) { int itemBaseID = int.Parse(mobItems[i]["item_base_id"].ToString()); int itemType = int.Parse(mobItems[i]["type"].ToString()); int itemUsage = int.Parse(mobItems[i]["usage_chance"].ToString()); int itemDrop = int.Parse(mobItems[i]["drop_chance"].ToString()); DataRow inDR = itemBase.getRowByID(itemBaseID); String itemName = inDR["name"].ToString(); int itemCat = int.Parse(inDR["sub_category"].ToString()); int asset_2d = int.Parse(inDR["2d_asset"].ToString()); String imageFileName = baseAssets.getFileNameByID(asset_2d); if (itemType == 0) { ListViewItem lvi1 = new ListViewItem(itemName, imageFileName); lvi1.Tag = mobItems[i]; lvi1.ToolTipText = itemName; switch (itemCat) { case 100: lvi1.Group = equippedBeamGroup; break; case 101: lvi1.Group = equippedProjectileGroup; break; case 102: lvi1.Group = equippedMissileGroup; break; case 103: lvi1.Group = equippedAmmoGroup; break; case 110: lvi1.Group = equippedDevicesGroup; break; case 120: lvi1.Group = equippedReactorsGroup; break; case 121: lvi1.Group = equippedEnginesGroup; break; case 122: lvi1.Group = equippedShieldsGroup; break; } listView1.Items.Add(lvi1); } else { ListViewItem lvi2 = new ListViewItem(itemName, imageFileName); lvi2.ToolTipText = itemName; lvi2.Tag = mobItems[i]; switch (itemCat) { case -1: lvi2.Group = inventoryMiscGroup; break; case 100: lvi2.Group = inventoryBeamGroup; break; case 101: lvi2.Group = inventoryProjectileGroup; break; case 102: lvi2.Group = inventoryMissileGroup; break; case 103: lvi2.Group = inventoryAmmoGroup; break; case 110: lvi2.Group = inventoryDevicesGroup; break; case 120: lvi2.Group = inventoryReactorsGroup; break; case 121: lvi2.Group = inventoryEnginesGroup; break; case 122: lvi2.Group = inventoryShieldsGroup; break; case 500: lvi2.Group = inventoryComponentsGroup; break; case 800: lvi2.Group = inventoryOreGroup; break; } listView2.Items.Add(lvi2); } } //Skills setupMainImage(baseAssetID); }
private void setupData(DataRow r) { int objectType = int.Parse(r["type"].ToString()); String oType = ""; switch (objectType) { case 0: oType = "Mobs"; break; case 3: oType = "Planets"; break; case 11: oType = "Stargates"; break; case 12: oType = "Starbases"; break; case 37: oType = "Decorations"; break; case 38: oType = "Harvestables"; break; } dp = new PlanetProps(); //Base Props dp.SectorID = int.Parse(r["sector_id"].ToString()); dp.NavType = r["nav_type"].ToString(); dp.Signature = float.Parse(r["signature"].ToString()); dp.IsHuge = (Boolean)r["is_huge"]; dp.BaseXP = int.Parse(r["base_xp"].ToString()); dp.ExplorationRange = float.Parse(r["exploration_range"].ToString()); dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString()); AdobeColors.HSL hslColor = new AdobeColors.HSL(); hslColor.H = float.Parse(r["h"].ToString()); hslColor.S = float.Parse(r["s"].ToString()); hslColor.L = float.Parse(r["v"].ToString()); Color newColor = AdobeColors.HSL_to_RGB(hslColor); dp.Color = newColor; dp.Type = oType; dp.Scale = float.Parse(r["scale"].ToString());; dp.PositionX = float.Parse(r["position_x"].ToString()); dp.PositionY = float.Parse(r["position_y"].ToString()); dp.PositionZ = float.Parse(r["position_z"].ToString());; double[] quat1 = new double[4]; quat1[0] = double.Parse(r["orientation_z"].ToString()); quat1[1] = double.Parse(r["orientation_u"].ToString()); quat1[2] = double.Parse(r["orientation_v"].ToString()); quat1[3] = double.Parse(r["orientation_w"].ToString()); QuaternionCalc qc1 = new QuaternionCalc(); double[] ang1 = qc1.QuatToAngle(quat1); if (ang1[0] == double.NaN) { ang1[0] = 0; } if (ang1[1] == double.NaN) { ang1[1] = 0; } if (ang1[2] == double.NaN) { ang1[2] = 0; } dp.Orientation_Yaw = Math.Round(ang1[0], 0); dp.Orientation_Pitch = Math.Round(ang1[1], 0); dp.Orientation_Roll = Math.Round(ang1[2], 0); dp.Name = r["name"].ToString(); dp.AppearsInRadar = (Boolean)r["appears_in_radar"]; dp.RadarRange = float.Parse(r["radar_range"].ToString()); dp.Destination = int.Parse(r["gate_to"].ToString()); dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString()); dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString()); try { //Planet Props dp.OrbitID = int.Parse(r["orbit_id"].ToString()); dp.OrbitDist = float.Parse(r["orbit_dist"].ToString()); dp.OrbitAngle = float.Parse(r["orbit_angle"].ToString()); dp.OrbitRate = float.Parse(r["orbit_rate"].ToString()); dp.RotateAngle = float.Parse(r["rotate_angle"].ToString()); dp.RotateRate = float.Parse(r["rotate_rate"].ToString()); dp.TiltAngle = float.Parse(r["tilt_angle"].ToString()); dp.IsLandable = bool.Parse(r["is_landable"].ToString()); } catch (Exception) { dp.OrbitID = 0; dp.OrbitDist = 0; dp.OrbitAngle = 0; dp.OrbitRate = 0; dp.RotateAngle = 0; dp.RotateRate = 0; dp.TiltAngle = 0; dp.IsLandable = false; } }
private void setupData(DataRow r) { int objectType = int.Parse(r["type"].ToString()); String oType = ""; switch (objectType) { case 0: oType = "Mobs"; break; case 3: oType = "Planets"; break; case 11: oType = "Stargates"; break; case 12: oType = "Starbases"; break; case 37: oType = "Decorations"; break; case 38: oType = "Harvestables"; break; } dp = new MobProps(); dp.SectorID = int.Parse(r["sector_id"].ToString()); dp.NavType = r["nav_type"].ToString(); dp.Signature = float.Parse(r["signature"].ToString()); dp.IsHuge = (Boolean)r["is_huge"]; dp.BaseXP = int.Parse(r["base_xp"].ToString()); dp.ExplorationRange = float.Parse(r["exploration_range"].ToString()); dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString()); AdobeColors.HSL hslColor = new AdobeColors.HSL(); hslColor.H = float.Parse(r["h"].ToString()); hslColor.S = float.Parse(r["s"].ToString()); hslColor.L = float.Parse(r["v"].ToString()); Color newColor = AdobeColors.HSL_to_RGB(hslColor); dp.Color = newColor; dp.Type = oType; dp.Scale = float.Parse(r["scale"].ToString());; dp.PositionX = float.Parse(r["position_x"].ToString()); dp.PositionY = float.Parse(r["position_y"].ToString()); dp.PositionZ = float.Parse(r["position_z"].ToString());; double[] quat1 = new double[4]; quat1[0] = double.Parse(r["orientation_z"].ToString()); quat1[1] = double.Parse(r["orientation_u"].ToString()); quat1[2] = double.Parse(r["orientation_v"].ToString()); quat1[3] = double.Parse(r["orientation_w"].ToString()); QuaternionCalc qc1 = new QuaternionCalc(); double[] ang1 = qc1.QuatToAngle(quat1); if (ang1[0] == double.NaN) { ang1[0] = 0; } if (ang1[1] == double.NaN) { ang1[1] = 0; } if (ang1[2] == double.NaN) { ang1[2] = 0; } dp.Orientation_Yaw = Math.Round(ang1[0], 0); dp.Orientation_Pitch = Math.Round(ang1[1], 0); dp.Orientation_Roll = Math.Round(ang1[2], 0); dp.Name = r["name"].ToString(); dp.AppearsInRadar = (Boolean)r["appears_in_radar"]; dp.RadarRange = float.Parse(r["radar_range"].ToString()); dp.Destination = int.Parse(r["gate_to"].ToString()); dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString()); dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString()); dp.SpawnGroup = "<Collection...>"; dp.Count = int.Parse(r["mob_count"].ToString()); dp.SpawnRadius = float.Parse(r["mob_spawn_radius"].ToString()); dp.RespawnTime = float.Parse(r["respawn_time"].ToString()); dp.DelayedSpawn = (Boolean)r["delayed_spawn"]; }
private void setupData(DataRow r) { int objectType = int.Parse(r["type"].ToString()); String oType = ""; switch (objectType) { case 0: oType = "Mobs"; break; case 3: oType = "Planets"; break; case 11: oType = "Stargates"; break; case 12: oType = "Starbases"; break; case 37: oType = "Decorations"; break; case 38: oType = "Harvestables"; break; } dp = new HarvestableProps(); //Base Props dp.SectorID = int.Parse(r["sector_id"].ToString()); dp.NavType = r["nav_type"].ToString(); dp.Signature = float.Parse(r["signature"].ToString()); dp.IsHuge = (Boolean)r["is_huge"]; dp.BaseXP = int.Parse(r["base_xp"].ToString()); dp.ExplorationRange = float.Parse(r["exploration_range"].ToString()); dp.BaseAssetID = int.Parse(r["base_asset_id"].ToString()); AdobeColors.HSL hslColor = new AdobeColors.HSL(); hslColor.H = float.Parse(r["h"].ToString()); hslColor.S = float.Parse(r["s"].ToString()); hslColor.L = float.Parse(r["v"].ToString()); Color newColor = AdobeColors.HSL_to_RGB(hslColor); dp.Color = newColor; dp.Type = oType; dp.Scale = float.Parse(r["scale"].ToString());; dp.PositionX = float.Parse(r["position_x"].ToString()); dp.PositionY = float.Parse(r["position_y"].ToString()); dp.PositionZ = float.Parse(r["position_z"].ToString());; double[] quat1 = new double[4]; quat1[0] = double.Parse(r["orientation_z"].ToString()); quat1[1] = double.Parse(r["orientation_u"].ToString()); quat1[2] = double.Parse(r["orientation_v"].ToString()); quat1[3] = double.Parse(r["orientation_w"].ToString()); QuaternionCalc qc1 = new QuaternionCalc(); double[] ang1 = qc1.QuatToAngle(quat1); if (ang1[0] == double.NaN) { ang1[0] = 0; } if (ang1[1] == double.NaN) { ang1[1] = 0; } if (ang1[2] == double.NaN) { ang1[2] = 0; } dp.Orientation_Yaw = Math.Round(ang1[0], 0); dp.Orientation_Pitch = Math.Round(ang1[1], 0); dp.Orientation_Roll = Math.Round(ang1[2], 0); dp.Name = r["name"].ToString(); dp.AppearsInRadar = (Boolean)r["appears_in_radar"]; dp.RadarRange = float.Parse(r["radar_range"].ToString()); dp.Destination = int.Parse(r["gate_to"].ToString()); dp.SoundEffect = int.Parse(r["sound_effect_id"].ToString()); dp.SoundEffectRange = float.Parse(r["sound_effect_range"].ToString()); //Harvestable Props try { dp.Level = r["level"].ToString(); dp.ResType = "<Collection...>"; dp.ResCount = int.Parse(r["res_count"].ToString()); dp.MobSpawnRadius = float.Parse(r["spawn_radius"].ToString()); dp.PopRockChance = int.Parse(r["pop_rock_chance"].ToString()); dp.SpawnGroup = "<Collection...>"; dp.MaxFieldRadius = float.Parse(r["max_field_radius"].ToString()); String fieldName = ""; switch (int.Parse(r["field"].ToString())) { case 0: fieldName = "Random"; break; case 1: fieldName = "Ring"; break; case 2: fieldName = "Donut"; break; case 3: fieldName = "Cylinder"; break; case 4: fieldName = "Sphere"; break; case 5: fieldName = "Gas Cloud Clump"; break; } dp.Field = fieldName; } catch (Exception) { dp.Level = "1"; dp.Field = "Single"; dp.ResCount = 0; dp.MaxFieldRadius = 0; dp.MobSpawnRadius = 0; dp.PopRockChance = 0; dp.SpawnGroup = "<Collection...>"; } }