public static void AddressingLevelCompleted(uint levelNum, Transform measure, AddressingController lm)
    {
        //measure.parent = Instance.gameObject.transform;
        //measure.position = new Vector3(measure.position.x, measure.position.y, -6f);

        HttpWriter.Flush();
        Logger.Instance.LogAction("LevelSelection", "Level Completed", (LevelsCompleted + 1).ToString());

        LevelHasStarted = false;
        bool needsNewAudio = MeasureIsLocked(levelNum - 1);
        bool isBonusLevel = (levelNum % 3) == 0 || Instance.DebugBonus;

        LevelsCompleted = levelNum;

        UpdateHeader(levelNum);
        UpdateHeader(levelNum + 1);

        if (needsNewAudio)
        {
            Instance.StartCoroutine(LoadNewAudio(levelNum - 1));
        }

        Instance.StartCoroutine(DropLevelSelectionGrid(measure, lm, null));
        Instance.StartCoroutine(ReplaceMeasure(measure, isBonusLevel));
    }
Ejemplo n.º 2
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    public static void AddressingLevelCompleted(uint levelNum, Transform measure, AddressingController lm)
    {
        //measure.parent = Instance.gameObject.transform;
        //measure.position = new Vector3(measure.position.x, measure.position.y, -6f);

        HttpWriter.Flush();
        Logger.Instance.LogAction("LevelSelection", "Level Completed", (LevelsCompleted + 1).ToString());

        LevelHasStarted = false;
        bool needsNewAudio = MeasureIsLocked(levelNum - 1);
        bool isBonusLevel  = (levelNum % 3) == 0 || Instance.DebugBonus;

        LevelsCompleted = levelNum;

        UpdateHeader(levelNum);
        UpdateHeader(levelNum + 1);

        if (needsNewAudio)
        {
            Instance.StartCoroutine(LoadNewAudio(levelNum - 1));
        }

        Instance.StartCoroutine(DropLevelSelectionGrid(measure, lm, null));
        Instance.StartCoroutine(ReplaceMeasure(measure, isBonusLevel));
    }
Ejemplo n.º 3
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    /** Drop the level selection grid into place above a level scene has been completed.
    **/
    private static IEnumerator DropLevelSelectionGrid(Transform measure, AddressingController lma, LevelManager lm)
    {
        //yield return

        float t;
        float currentTime = 0f;
        float moveTime    = Instance.LevelSelectionGridDropTime;

        Transform transform     = Instance.transform;
        Vector3   startPosition = transform.position;
        Vector3   destPosition  = Vector3.zero;

        Instance.ScrollBar.gameObject.SetActive(true);

        while (currentTime <= moveTime)
        {
            t = currentTime / moveTime;
            t = t * t * t * (t * (6f * t - 15f) + 10f);

            transform.position = Vector3.Lerp(startPosition, destPosition, t);
            Instance.UpdateScrollbarValue();

            yield return(new WaitForEndOfFrame());

            currentTime += Time.deltaTime;
        }
        transform.position = destPosition;
        Instance.UpdateScrollbarValue();

        if (lm != null)
        {
            lm.ClearBackground();
        }
        else if (lma != null)
        {
            lma.ClearBackground();
        }

        RestoreEventSystem();

        Logger.Instance.LogAction("LevelSelection", "Level Selection Screen Showing", (LevelsCompleted + 1).ToString());
    }
 // Use this for initialization
 void Start()
 {
     addressingController = LevelController.GetComponent <AddressingController>();
 }
    /** Drop the level selection grid into place above a level scene has been completed.
     **/
    private static IEnumerator DropLevelSelectionGrid(Transform measure, AddressingController lma, LevelManager lm)
    {
        //yield return

        float t;
        float currentTime = 0f;
        float moveTime = Instance.LevelSelectionGridDropTime;

        Transform transform = Instance.transform;
        Vector3 startPosition = transform.position;
        Vector3 destPosition = Vector3.zero;

        Instance.ScrollBar.gameObject.SetActive(true);

        while (currentTime <= moveTime)
        {
            t = currentTime / moveTime;
            t = t * t * t * (t * (6f * t - 15f) + 10f);

            transform.position = Vector3.Lerp(startPosition, destPosition, t);
            Instance.UpdateScrollbarValue();

            yield return new WaitForEndOfFrame();
            currentTime += Time.deltaTime;
        }
        transform.position = destPosition;
        Instance.UpdateScrollbarValue();

        if (lm != null)
        {
            lm.ClearBackground();
        } else if (lma != null)
        {
            lma.ClearBackground();
        }

        RestoreEventSystem();

        Logger.Instance.LogAction("LevelSelection", "Level Selection Screen Showing", (LevelsCompleted + 1).ToString());
    }