Ejemplo n.º 1
0
    void DoInput()
    {
        if (!pc.readInput)
        {
            if (inputDelayTimerPlayerOne > 0)
            {
                inputDelayTimerPlayerOne -= Time.deltaTime;
            }

            if (Input.GetKeyDown(KeyCode.F2))
            {
                for (int i = 0; i < itemInstanceList.Count; i++)
                {
                    print(itemInstanceList[i].gameObject.name);
                }
            }
            if (Input.GetKeyDown(KeyCode.Escape) || Input.GetButtonDown("Bomb" + pc.playerIndex))
            {
                print(soldItems.Count);
                pc.readInput = true;

                if (soldItems.Count > 0)
                {
                    Instantiate(powerUpEffect, pc.transform);
                }

                if (soldItems.Count != 0)
                {
                    for (int i = 0; i < soldItems.Count; i++)
                    {
                        itemList.Remove(itemList[soldItems[i]]);
                    }
                }

                foreach (GameObject go in GameObject.FindGameObjectsWithTag("ShopItemUI"))
                {
                    Destroy(go);
                }

                itemInstanceList.Clear();

                shopFramePlayerOne.GetComponent <Image>().rectTransform.position = framePosPlayerOne;
                shopCanvas.SetActive(false);
                active      = false;
                iconsActive = false;

                newPosPlayerOne          = new Vector3(-524, -422, 0);
                highLightedItemPlayerOne = 0;

                soldItems.Clear();
            }

            if (Input.GetAxisRaw("Horizontal1") > 0 && highLightedItemPlayerOne < itemList.Count - 1 && inputDelayTimerPlayerOne <= 0 ||
                Input.GetButtonDown("Right1") && highLightedItemPlayerOne < itemList.Count - 1 && inputDelayTimerPlayerOne <= 0)
            {
                highLightedItemPlayerOne++;
                shopFramePlayerOne.transform.position = ItemSpotsPlayerOne[highLightedItemPlayerOne].GetComponent <RectTransform>().position;
                inputDelayTimerPlayerOne = inputDelayTimerStart;

                AudioSource.PlayClipAtPoint(scrollSFX, new Vector3(7, 8, -10), 1.0f);

                UpdateText();
            }
            else if (Input.GetAxisRaw("Horizontal1") < 0 && highLightedItemPlayerOne > 0 && inputDelayTimerPlayerOne <= 0 ||
                     Input.GetButtonDown("Left1") && highLightedItemPlayerOne > 0 && inputDelayTimerPlayerOne <= 0)
            {
                highLightedItemPlayerOne--;
                shopFramePlayerOne.transform.position = ItemSpotsPlayerOne[highLightedItemPlayerOne].GetComponent <RectTransform>().position;
                inputDelayTimerPlayerOne = inputDelayTimerStart;

                AudioSource.PlayClipAtPoint(scrollSFX, new Vector3(7, 8, -10), 1.0f);

                UpdateText();
            }
            else if (Input.GetAxisRaw("Vertical1") > 0 && highLightedItemPlayerOne > 2 && inputDelayTimerPlayerOne <= 0 ||
                     Input.GetButtonDown("Up1") && highLightedItemPlayerOne > 2 && inputDelayTimerPlayerOne <= 0)
            {
                highLightedItemPlayerOne -= 3;
                shopFramePlayerOne.transform.position = ItemSpotsPlayerOne[highLightedItemPlayerOne].GetComponent <RectTransform>().position;
                inputDelayTimerPlayerOne = inputDelayTimerStart;

                AudioSource.PlayClipAtPoint(scrollSFX, new Vector3(7, 8, -10), 1.0f);

                UpdateText();
            }
            else if (Input.GetAxisRaw("Vertical1") < 0 && highLightedItemPlayerOne < itemList.Count - 3 && inputDelayTimerPlayerOne <= 0 ||
                     Input.GetButtonDown("Down1") && highLightedItemPlayerOne < itemList.Count - 3 && inputDelayTimerPlayerOne <= 0)
            {
                highLightedItemPlayerOne += 3;
                shopFramePlayerOne.transform.position = ItemSpotsPlayerOne[highLightedItemPlayerOne].GetComponent <RectTransform>().position;
                inputDelayTimerPlayerOne = inputDelayTimerStart;

                AudioSource.PlayClipAtPoint(scrollSFX, new Vector3(7, 8, -10), 1.0f);

                UpdateText();
            }
            else if (Input.GetKeyDown(KeyCode.LeftControl) && !itemInstanceList[highLightedItemPlayerOne].GetComponent <ShopItem>().sold || Input.GetButtonDown("Confirm" + pc.playerIndex) && !itemInstanceList[highLightedItemPlayerOne].GetComponent <ShopItem>().sold)
            {
                if (itemInstanceList[highLightedItemPlayerOne] != null)
                {
                    if (pc.money >= itemList[highLightedItemPlayerOne].GetComponent <ShopItem>().itemCost)
                    {
                        soldItems.Add(highLightedItemPlayerOne);

                        //AddScript(itemInstanceList[highLightedItemPlayerOne].gameObject.GetComponent<ShopItem>().itemScript);

                        //Have a look at how to check for certain power-ups.
                        print(itemList[highLightedItemPlayerOne]);
                        AudioSource.PlayClipAtPoint(purchaseAcceptedSFX, new Vector3(7, 8, -10), 1.0f);
                        AddPowerUp.AddPowerUpScript(itemInstanceList[highLightedItemPlayerOne].gameObject.GetComponent <ShopItem>().itemScript, itemList[highLightedItemPlayerOne], pc.gameObject);

                        pc.money -= itemInstanceList[highLightedItemPlayerOne].gameObject.GetComponent <ShopItem>().itemCost;
                        itemInstanceList[highLightedItemPlayerOne].gameObject.GetComponent <Image>().sprite             = soldSpr;
                        itemInstanceList[highLightedItemPlayerOne].gameObject.GetComponent <ShopItem>().dialougeText    = soldDialouge;
                        itemInstanceList[highLightedItemPlayerOne].gameObject.GetComponent <ShopItem>().itemDescription = soldDescription;
                        moneyTextPlayerOne.text = "Money: " + pc.money.ToString();
                        itemInstanceList[highLightedItemPlayerOne].GetComponent <ShopItem>().sold = true;

                        dialougeText.text = itemInstanceList[highLightedItemPlayerOne].gameObject.GetComponent <ShopItem>().dialougeText;
                        itemDescriptionTextPlayerOne.text = itemInstanceList[highLightedItemPlayerOne].gameObject.GetComponent <ShopItem>().itemDescription = soldDescription;
                    }
                    else if (pc.money <= itemList[highLightedItemPlayerOne].GetComponent <ShopItem>().itemCost)
                    {
                        AudioSource.PlayClipAtPoint(purchaseDeniedSFX, new Vector3(7, 8, -10), 1.0f);
                        dialougeText.text = "You trying to cheat me you little bastard??? NOT ENOUGH CASH! Comprende?";
                    }
                }
            }
        }
    }
    void DoInput2()
    {
        if (!pc2.readInput)
        {
            if (inputDelayTimerPlayerTwo > 0)
            {
                inputDelayTimerPlayerTwo -= Time.deltaTime;
            }

            //if (Input.GetKeyDown(KeyCode.F2))
            //{
            //    for (int i = 0; i < itemInstanceList.Count; i++)
            //    {
            //        print(itemInstanceList[i].gameObject.name);
            //    }
            //}
            if (/*Input.GetKeyDown(KeyCode.Escape) || */ Input.GetButtonDown("Bomb" + pc2.playerIndex))
            {
                //DO THIS FOR BOTH PLAYERS!!!!!

                pc.readInput  = true;
                pc2.readInput = true;

                if (soldItems.Count > 0)
                {
                    Instantiate(powerUpEffect, pc.transform);
                }

                if (soldItems2.Count > 0)
                {
                    Instantiate(powerUpEffect, pc2.transform);
                }

                //if (soldItems.Count != 0)
                //{
                //    for (int i = 0; i < soldItems.Count; i++)
                //    {
                //        for (int j = 0; j < itemList.Count; j++)
                //        {
                //            if (soldItems[i].name == itemList[j].name)
                //            {
                //                itemList.RemoveAt(j);
                //            }
                //        }
                //    }
                //}

                //if (soldItems2.Count != 0)
                //{
                //    for (int i = 0; i < itemList2.Count; i++)
                //    {
                //        for (int j = 0; j < soldItems2.Count; j++)
                //        {
                //            if (soldItems2[j].name == itemList2[i].name)
                //            {
                //                itemList2.RemoveAt(i);
                //            }
                //        }
                //    }
                //}

                foreach (GameObject go in GameObject.FindGameObjectsWithTag("ShopItemUI"))
                {
                    Destroy(go);
                }

                itemInstanceList.Clear();
                itemInstanceList2.Clear();

                shopFramePlayerOne.GetComponent <Image>().rectTransform.position = framePosPlayerOne;
                shopFramePlayerTwo.GetComponent <Image>().rectTransform.position = framePosPlayerTwo;
                shopCanvas.SetActive(false);
                active      = false;
                iconsActive = false;

                newPosPlayerOne          = new Vector3(-524, -422, 0);
                newPosPlayerTwo          = new Vector3(-524, -422, 0);
                highLightedItemPlayerOne = 0;
                highLightedItemPlayerTwo = 0;

                soldItems.Clear();
                soldItems2.Clear();
            }

            if (Input.GetAxisRaw("Horizontal2") > 0 && highLightedItemPlayerTwo < itemInstanceList2.Count - 1 && inputDelayTimerPlayerTwo <= 0 ||
                Input.GetButtonDown("Right2") && highLightedItemPlayerTwo < itemInstanceList2.Count - 1 && inputDelayTimerPlayerTwo <= 0)
            {
                highLightedItemPlayerTwo++;
                shopFramePlayerTwo.transform.position = ItemSpotsPlayerTwo[highLightedItemPlayerTwo].GetComponent <RectTransform>().position;
                inputDelayTimerPlayerTwo = inputDelayTimerStart;

                AudioSource.PlayClipAtPoint(scrollSFX, new Vector3(7, 8, -10), 1.0f);

                UpdateText(dialougeText, itemNameTextPlayerTwo, itemCostTextPlayerTwo, itemDescriptionTextPlayerTwo, moneyTextPlayerTwo, itemInstanceList2, highLightedItemPlayerTwo);
            }
            else if (Input.GetAxisRaw("Horizontal2") < 0 && highLightedItemPlayerTwo > 0 && inputDelayTimerPlayerTwo <= 0 ||
                     Input.GetButtonDown("Left2") && highLightedItemPlayerTwo > 0 && inputDelayTimerPlayerTwo <= 0)
            {
                highLightedItemPlayerTwo--;
                shopFramePlayerTwo.transform.position = ItemSpotsPlayerTwo[highLightedItemPlayerTwo].GetComponent <RectTransform>().position;
                inputDelayTimerPlayerTwo = inputDelayTimerStart;

                AudioSource.PlayClipAtPoint(scrollSFX, new Vector3(7, 8, -10), 1.0f);

                UpdateText(dialougeText, itemNameTextPlayerTwo, itemCostTextPlayerTwo, itemDescriptionTextPlayerTwo, moneyTextPlayerTwo, itemInstanceList2, highLightedItemPlayerTwo);
            }
            else if (Input.GetAxisRaw("Vertical2") > 0 && highLightedItemPlayerTwo > 2 && inputDelayTimerPlayerTwo <= 0 ||
                     Input.GetButtonDown("Up2") && highLightedItemPlayerTwo > 2 && inputDelayTimerPlayerTwo <= 0)
            {
                highLightedItemPlayerTwo -= 3;
                shopFramePlayerTwo.transform.position = ItemSpotsPlayerTwo[highLightedItemPlayerTwo].GetComponent <RectTransform>().position;
                inputDelayTimerPlayerTwo = inputDelayTimerStart;

                AudioSource.PlayClipAtPoint(scrollSFX, new Vector3(7, 8, -10), 1.0f);

                UpdateText(dialougeText, itemNameTextPlayerTwo, itemCostTextPlayerTwo, itemDescriptionTextPlayerTwo, moneyTextPlayerTwo, itemInstanceList2, highLightedItemPlayerTwo);
            }
            else if (Input.GetAxisRaw("Vertical2") < 0 && highLightedItemPlayerTwo < itemInstanceList2.Count - 3 && inputDelayTimerPlayerTwo <= 0 ||
                     Input.GetButtonDown("Down2") && highLightedItemPlayerTwo < itemInstanceList2.Count - 3 && inputDelayTimerPlayerTwo <= 0)
            {
                highLightedItemPlayerTwo += 3;
                shopFramePlayerTwo.transform.position = ItemSpotsPlayerTwo[highLightedItemPlayerTwo].GetComponent <RectTransform>().position;
                inputDelayTimerPlayerTwo = inputDelayTimerStart;

                AudioSource.PlayClipAtPoint(scrollSFX, new Vector3(7, 8, -10), 1.0f);

                UpdateText(dialougeText, itemNameTextPlayerTwo, itemCostTextPlayerTwo, itemDescriptionTextPlayerTwo, moneyTextPlayerTwo, itemInstanceList2, highLightedItemPlayerTwo);
            }

            if (itemInstanceList2.Count != 0)
            {
                if (Input.GetKeyDown(KeyCode.RightShift) && !itemInstanceList2[highLightedItemPlayerTwo].GetComponent <ShopItem>().sold || Input.GetButtonDown("Confirm" + pc2.playerIndex) && !itemInstanceList[highLightedItemPlayerTwo].GetComponent <ShopItem>().sold)
                {
                    if (itemInstanceList2[highLightedItemPlayerTwo] != null)
                    {
                        if (pc2.money >= itemInstanceList2[highLightedItemPlayerTwo].GetComponent <ShopItem>().itemCost)
                        {
                            inputDelayTimerPlayerTwo = inputDelayTimerStart;
                            soldItems2.Add(itemInstanceList2[highLightedItemPlayerTwo]);

                            //AddScript(itemInstanceList[highLightedItemPlayerOne].gameObject.GetComponent<ShopItem>().itemScript);

                            //Have a look at how to check for certain power-ups.
                            print(itemList2[highLightedItemPlayerTwo]);
                            AudioSource.PlayClipAtPoint(purchaseAcceptedSFX, new Vector3(7, 8, -10), 1.0f);
                            AddPowerUp.AddPowerUpScript(itemInstanceList2[highLightedItemPlayerTwo].gameObject.GetComponent <ShopItem>().itemScript, itemInstanceList2[highLightedItemPlayerTwo], pc2.gameObject);

                            for (int i = 0; i < itemList2.Count; i++)
                            {
                                if (itemList2[i].GetComponent <ShopItem>().itemNameText == soldItems2[0].GetComponent <ShopItem>().itemNameText)
                                {
                                    itemList2.RemoveAt(i);
                                    soldItems2.RemoveAt(0);

                                    break;
                                }
                            }

                            pc2.money -= itemInstanceList2[highLightedItemPlayerTwo].gameObject.GetComponent <ShopItem>().itemCost;
                            itemInstanceList2[highLightedItemPlayerTwo].gameObject.GetComponent <Image>().sprite             = soldSpr;
                            itemInstanceList2[highLightedItemPlayerTwo].gameObject.GetComponent <ShopItem>().dialougeText    = soldDialouge;
                            itemInstanceList2[highLightedItemPlayerTwo].gameObject.GetComponent <ShopItem>().itemDescription = soldDescription;
                            moneyTextPlayerTwo.text = "Money: " + pc2.money.ToString();
                            itemInstanceList2[highLightedItemPlayerTwo].GetComponent <ShopItem>().sold = true;

                            dialougeText.text = "Score! Another one sold to the SUCKE.. Fine lad!";
                            itemDescriptionTextPlayerTwo.text = itemInstanceList2[highLightedItemPlayerTwo].gameObject.GetComponent <ShopItem>().itemDescription = soldDescription;

                            itemList2.Remove(itemInstanceList2[highLightedItemPlayerTwo]);
                        }
                        else if (pc2.money <= itemList2[highLightedItemPlayerTwo].GetComponent <ShopItem>().itemCost)
                        {
                            AudioSource.PlayClipAtPoint(purchaseDeniedSFX, new Vector3(7, 8, -10), 1.0f);
                            dialougeText.text = "You trying to cheat me you little bastards??? NOT ENOUGH CASH! Comprende?";
                        }
                    }
                }
            }
        }
    }