public override Effector CopyWithNewParent(MonoBehaviour parent) { AddLife copied = new AddLife(life); copied.Init(parent); return(copied); }
public void SetVals(InGameUIManager manager) { lifeVisualInvoker = gameObject.AddComponent <LifeVisualInvoker>(); life = gameObject.AddComponent <AddLife>(); life.SetVals(manager); lifeVisualInvoker.setCommand(life); }
private void Awake() { instance = this; }