public static void Awake(this AddHotfixComponent self)
        {
            Log.Info("添加热更层的Component Awake");

            //添加玩家网络同步组件
            Game.Scene.AddComponent <PlayerNetSyncComponent>();

            Game.Scene.AddComponent <BulletManagerComponent>();
        }
 public static void Start(this AddHotfixComponent self)
 {
     Log.Info("添加热更层的Component Start");
 }