Ejemplo n.º 1
0
 void OnMouseDown()
 {
     if (Enabled)
     {
         AdMobManager.ShowAd("interstitial");
         Enabled = false;
         WholeButton.SendMessage("Close", 2);
         if (Starter.CompareTag("Playing") || Starter.CompareTag("FF"))
         {
             //Starter.GetComponent<Controller> ().isPlaying = false;
             //Starter.tag = "Reset"
             Starter.SendMessage("Reset");
         }
         StartCoroutine("Clone");
     }
 }
Ejemplo n.º 2
0
    // Update is called once per frame


    void OnMouseDown()
    {
        //AddBlock (randomColor);

        /*if (mode) {
         *              AdMobManager.LoadAd ("reward");
         *              AdMobManager.rewardAd.OnAdRewarded += HandleRewardBasedVideoRewarded;
         *              AdMobManager.ShowAd ("reward");
         *      } else {
         *              int chosenColor = RewardRoulette.rouletteCircle.StopRoulette ();
         *              AddBlock (chosenColor);
         *              mode = true;
         *      }*/
        //handling for tutorial stages: 1,2,3,5,7
        Debug.Log("RewardAd button pressed");
        int buildIndex = SceneManager.GetActiveScene().buildIndex;

        if (buildIndex == 2 || buildIndex == 3 || buildIndex == 4 || buildIndex == 6 || buildIndex == 8)
        {
            return;
        }

        if (!isChoosing)
        {
            if (isTest)
            {
                if (counter >= MAX_AD_NUM)
                {
                    return;
                }
                StartRoulette();
                isChoosing = true;
                StartCoroutine("CheckTouch");
                counter++;
                return;
            }
            if (!handlerAdded)
            {
                handlerAdded = true;
                AdMobManager.rewardAd.OnAdRewarded += HandleRewardBasedVideoRewarded;
            }
            //AdMobManager.LoadAd ("reward");
            AdMobManager.ShowAd("reward");
            //StartRoulette ();
            //isChoosing = true;
        }

        //else {
        //RewardRoulette.mode = false;
        //int chosenColor = RewardRoulette.rouletteCircle.StopRoulette ();
        //Debug.Log (chosenColor);
        //if (chosenColor != -1) {
        //	AddBlock (chosenColor);
        //}
        //isChoosing = false;
        //}

        // GJ's CODE
        if (is_tuto)
        {
            blinder.SetActive(false);
            blinderCircle.SetActive(false);
        }
        //

        GetComponent <SpriteRenderer> ().color = new Color(255, 0, 0, 0.5f);
    }