public void UpdateEnergy() { energy_text.text = (int)model.GetEngery() + "/" + model.GetPlayerAttribute(PlayerAttribute.能量值); energy_bar.fillAmount = (float)(model.GetEngery() / model.GetPlayerAttribute(PlayerAttribute.能量值)); }
public void UpdateEnergy() { energy_text.text = (int)model.GetEngery() + "/" + model.GetPlayerAttribute(PlayerAttribute.能量值); energy_bar.fillAmount = (float)(model.GetEngery() / model.GetPlayerAttribute(PlayerAttribute.能量值)); }