Ejemplo n.º 1
0
    public void GainExperience(ActorGainedExperienceEventArgs args)
    {
        Mechanics.Experience.GainExperience(args.Experience);

        if (OnActorGainedExperience != null)
        {
            OnActorGainedExperience(args);
        }
    }
Ejemplo n.º 2
0
    protected void Kill(ActorDiedEventArgs args)
    {
        Alive = false;

        if (args.Killer != null)
        {
            ActorGainedExperienceEventArgs tempArgs = new ActorGainedExperienceEventArgs(args.Killer, this.ExpReward);
            args.Killer.GainExperience(tempArgs);
        }
    }
    private void CheckIfNewLevelReached(ActorGainedExperienceEventArgs args)
    {
        int[] tempExpTable =
            (args.Rewarded.Type == ActorType.Player) ?
            PlayerNextLevelEXPRequirement :
            EnemyNextLevelEXPRequirement;

        float exp = args.Rewarded.Experience;
        int   lvl = args.Rewarded.Level;

        while (lvl < tempExpTable.Length && exp >= tempExpTable [lvl])
        {
            ActorGainedLevelEventArgs tempArgs = new ActorGainedLevelEventArgs(args.Rewarded, ++lvl);

            args.Rewarded.GainLevel(tempArgs);
        }
    }
Ejemplo n.º 4
0
 private void ExperienceGained(ActorGainedExperienceEventArgs args)
 {
     ExpSlider.value = ExpManager.PercentProgressBetweenLevels(player.Experience, player.Level);
 }