public void Set(ActorDef a_def, int a_level, bool a_resetHitPoints = true) { m_actorDef = a_def; m_stats = m_actorDef.GetStatsForLevel(a_level); if (a_resetHitPoints) { m_hitPoints = HitPointsMax; } }
public static bool IsSelectableActor(ActorDef def) { return(def.tags.Contains("pc")); }