Ejemplo n.º 1
0
 private int DoEffect(SkillInfo info, ActorController caster, ActorController target)
 {
     long num = 0L;
     for (int i = 0; i < info.EffectType.Count; i++)
     {
         if (info.EffectType[i] != 0)
         {
             if (info.Rate[i] >= 10000 || UtilFunc.RangeRandom(0, 10000) <= info.Rate[i])
             {
                 switch (info.EffectType[i])
                 {
                 case 2:
                     target.AddBuff(info.Value3[i], caster);
                     goto IL_143;
                 case 4:
                     num += (long)caster.CalculateDamage(info.Value1[i], info.Value2[i], target);
                     goto IL_143;
                 case 5:
                     num += (long)caster.CalculateDamage(info.Value1[i], info.Value2[i], target);
                     goto IL_143;
                 }
                 global::Debug.LogError(new object[]
                 {
                     string.Concat(new object[]
                     {
                         "SkillID = [",
                         info.ID,
                         "] invalid EffectType = [",
                         info.EffectType[i],
                         "]"
                     })
                 });
             }
         }
         IL_143:;
     }
     Singleton<ActionMgr>.Instance.PlayHitAction(caster, info, target);
     int num2 = 0;
     float num3 = info.ThreatBase;
     if (num > 0L)
     {
         bool flag = caster.CanCrit(target);
         if (flag)
         {
             num = num * 150L / 100L;
         }
         num = num * (long)(10000 + caster.DamageMod) / 10000L;
         num2 = target.DoDamage(num, caster, ActorController.CanHitBack(info));
         if (target.UIText != null && num2 > 0)
         {
             if (target.FactionType == ActorController.EFactionType.ERed)
             {
                 if (flag)
                 {
                     GameUIManager.mInstance.HUDTextMgr.RequestShow(target, EShowType.EST_CriticalDamage, num2, null, 0);
                 }
                 else
                 {
                     GameUIManager.mInstance.HUDTextMgr.RequestShow(target, EShowType.EST_Damage, num2, null, 0);
                 }
             }
             else
             {
                 GameUIManager.mInstance.HUDTextMgr.RequestShow(target, EShowType.EST_Damage, -num2, null, 2);
             }
         }
         num3 += (float)num2 * info.ThreatCoef;
     }
     if (num3 > 0f && caster.IsHostileTo(target))
     {
         target.AiCtrler.ThreatMgr.AddThreat(caster, num3);
     }
     return num2;
 }