Ejemplo n.º 1
0
    /// <summary>
    /// 初始化UI数据
    /// </summary>
    private void InitUiData()
    {
        string fileName = "activitytemplate1";
        string text     = new AssetLoader().LoadTextSync(AssetLoader.GetLocalConfiguratioData("ActivityTemplate", fileName));

        TemplateUiVo = JsonConvert.DeserializeObject <ActivityTemplateUIVo>(text);
    }
Ejemplo n.º 2
0
    public ActivityTemplateUIVo Clone()
    {
        ActivityTemplateUIVo vo = new ActivityTemplateUIVo();

        vo.BgPath     = BgPath;
        vo.Size       = Size;
        vo.Pivot      = Pivot;
        vo.ImagePaths = ImagePaths;

        return(vo);
    }
Ejemplo n.º 3
0
    public void SetUiData(ActivityTemplateUIVo vo)
    {
        _activityBgImg.texture = ResourceManager.Load <Texture>(vo.BgPath);
        if (vo.ImagePaths.Length == 0)
        {
            return;
        }

        Vector2 size  = new Vector2(vo.Size[0], vo.Size[1]);
        Vector2 point = new Vector2(vo.Pivot[0], vo.Pivot[1]);


        var isNeedCreateDot = vo.ImagePaths.Length > 1;

        for (int i = 0; i < vo.ImagePaths.Length; i++)
        {
            GameObject go = new GameObject();
            go.AddComponent <RawImage>();
            go.transform.SetParent(_roleContent, false);
            var rawImage = go.transform.GetRawImage();
            var rect     = go.transform.GetRectTransform();
            rawImage.texture = ResourceManager.Load <Texture>(vo.ImagePaths[i]);
            rect.SetPivotAndAnchors(point);
            rect.SetSize(size);
            go.name = (i + 1).ToString();
            if (i != 0)
            {
                rawImage.color = new Color(rawImage.color.r, rawImage.color.g, rawImage.color.b, 0);
            }

            if (isNeedCreateDot)
            {
                var dot = InstantiatePrefab("ActivityTemplate/Prefabs/Dot", _tabs);
                dot.name = (i + 1).ToString();
                if (i == 0)
                {
                    dot.transform.Find("Red").gameObject.Show();
                    _curIndex = i;
                }
            }
        }
        _rolesTra.gameObject.Show();

        if (isNeedCreateDot)
        {
            _maxRoleNums        = vo.ImagePaths.Length;
            _roleBgAniCoroutine = ClientTimer.Instance.DelayCall(RoleBgAni, 2);
        }
    }