void LogActivity(ActivityEffectType effectType, Hero hero, string effectInfo) { var log = DarkestDungeonManager.Campaign.CurrentLog(); if (log != null) { log.HeroRecords.Add(new ActorActivityRecord(ActivityType, effectType, hero, effectInfo, StressHealAmount)); } }
public ActorActivityRecord(ActivityType activityType, ActivityEffectType effectType, Hero hero, string effectInfo, int stressHeal) { ActivityType = activityType; Actor = hero.HeroName; HeroClass = hero.ClassStringId; ActivityEffectType = effectType; EffectInfo = effectInfo; Variables = new List <string> { stressHeal.ToString() }; }