Ejemplo n.º 1
0
        } //Analysis()

        /// <summary>
        /// returns some indices relevant to rain and cicadas from a short (10seconds) chunk of audio
        /// </summary>
        /// <param name="signal">signal envelope of a 10s chunk of audio</param>
        /// <param name="spectrogram">spectrogram of a 10s chunk of audio</param>
        /// <param name="lowFreqBound"></param>
        /// <param name="midFreqBound"></param>
        /// <param name="binWidth"></param>
        /// <returns></returns>
        public static RainStruct Get10SecondIndices(double[] signal, double[,] spectrogram, int lowFreqBound, int midFreqBound,
                                                    TimeSpan frameDuration, double binWidth)
        {
            // i: FRAME ENERGIES -
            double StandardDeviationCount = 0.1;
            var    results3 = SNR.SubtractBackgroundNoiseFromWaveform_dB(SNR.Signal2Decibels(signal), StandardDeviationCount); //use Lamel et al.
            var    dBarray  = SNR.TruncateNegativeValues2Zero(results3.NoiseReducedSignal);

            bool[] activeFrames = new bool[dBarray.Length]; //record frames with activity >= threshold dB above background and count
            for (int i = 0; i < dBarray.Length; i++)
            {
                if (dBarray[i] >= ActivityAndCover.DefaultActivityThresholdDb)
                {
                    activeFrames[i] = true;
                }
            }

            //int activeFrameCount = dBarray.Count((x) => (x >= AcousticIndices.DEFAULT_activityThreshold_dB));
            int activeFrameCount = DataTools.CountTrues(activeFrames);

            double spikeThreshold = 0.05;
            double spikeIndex     = CalculateSpikeIndex(signal, spikeThreshold);

            //Console.WriteLine("spikeIndex=" + spikeIndex);
            //DataTools.writeBarGraph(signal);

            RainStruct rainIndices;                                                                    // struct in which to store all indices

            rainIndices.activity        = activeFrameCount / (double)dBarray.Length;                   //fraction of frames having acoustic activity
            rainIndices.bgNoise         = results3.NoiseMode;                                          //bg noise in dB
            rainIndices.snr             = results3.Snr;                                                //snr
            rainIndices.avSig_dB        = 20 * Math.Log10(signal.Average());                           //10 times log of amplitude squared
            rainIndices.temporalEntropy = DataTools.EntropyNormalised(DataTools.SquareValues(signal)); //ENTROPY of ENERGY ENVELOPE
            rainIndices.spikes          = spikeIndex;

            // ii: calculate the bin id of boundary between mid and low frequency spectrum
            int lowBinBound        = (int)Math.Ceiling(lowFreqBound / binWidth);
            var midbandSpectrogram = MatrixTools.Submatrix(spectrogram, 0, lowBinBound, spectrogram.GetLength(0) - 1, spectrogram.GetLength(1) - 1);

            // iii: ENTROPY OF AVERAGE SPECTRUM and VARIANCE SPECTRUM - at this point the spectrogram is still an amplitude spectrogram
            var tuple = SpectrogramTools.CalculateAvgSpectrumAndVarianceSpectrumFromAmplitudeSpectrogram(midbandSpectrogram);

            rainIndices.spectralEntropy = DataTools.EntropyNormalised(tuple.Item1); //ENTROPY of spectral averages
            if (double.IsNaN(rainIndices.spectralEntropy))
            {
                rainIndices.spectralEntropy = 1.0;
            }

            // iv: CALCULATE Acoustic Complexity Index on the AMPLITUDE SPECTRUM
            var aciArray = AcousticComplexityIndex.CalculateAci(midbandSpectrogram);

            rainIndices.ACI = aciArray.Average();

            //v: remove background noise from the spectrogram
            double spectralBgThreshold = 0.015;      // SPECTRAL AMPLITUDE THRESHOLD for smoothing background

            //double[] modalValues = SNR.CalculateModalValues(spectrogram); //calculate modal value for each freq bin.
            //modalValues = DataTools.filterMovingAverage(modalValues, 7);  //smooth the modal profile
            //spectrogram = SNR.SubtractBgNoiseFromSpectrogramAndTruncate(spectrogram, modalValues);
            //spectrogram = SNR.RemoveNeighbourhoodBackgroundNoise(spectrogram, spectralBgThreshold);

            //vi: SPECTROGRAM ANALYSIS - SPECTRAL COVER. NOTE: spectrogram is still a noise reduced amplitude spectrogram
            SpectralActivity sa = ActivityAndCover.CalculateSpectralEvents(spectrogram, spectralBgThreshold, frameDuration, lowFreqBound, midFreqBound, binWidth);

            rainIndices.lowFreqCover = sa.LowFreqBandCover;
            rainIndices.midFreqCover = sa.MidFreqBandCover;
            rainIndices.hiFreqCover  = sa.HighFreqBandCover;

            //double[] coverSpectrum = sa.coverSpectrum;
            //double[] eventSpectrum = sa.eventSpectrum;

            return(rainIndices);
        }
        //////public static IndexCalculateResult Analysis(
        public static SpectralIndexValuesForContentDescription Analysis(
            AudioRecording recording,
            TimeSpan segmentOffsetTimeSpan,
            int sampleRateOfOriginalAudioFile,
            bool returnSonogramInfo = false)
        {
            // returnSonogramInfo = true; // if debugging
            double epsilon    = recording.Epsilon;
            int    sampleRate = recording.WavReader.SampleRate;

            //var segmentDuration = TimeSpan.FromSeconds(recording.WavReader.Time.TotalSeconds);
            var indexCalculationDuration = TimeSpan.FromSeconds(ContentSignatures.IndexCalculationDurationInSeconds);

            // Get FRAME parameters for the calculation of Acoustic Indices
            int frameSize = ContentSignatures.FrameSize;
            int frameStep = frameSize;                                 // that is, windowOverlap = zero

            double frameStepDuration = frameStep / (double)sampleRate; // fraction of a second
            var    frameStepTimeSpan = TimeSpan.FromTicks((long)(frameStepDuration * TimeSpan.TicksPerSecond));

            // INITIALISE a RESULTS STRUCTURE TO return
            // initialize a result object in which to store SummaryIndexValues and SpectralIndexValues etc.
            var config          = new IndexCalculateConfig(); // sets some default values
            int freqBinCount    = frameSize / 2;
            var indexProperties = GetIndexProperties();
            ////////var result = new IndexCalculateResult(freqBinCount, indexProperties, indexCalculationDuration, segmentOffsetTimeSpan, config);
            var spectralIndices = new SpectralIndexValuesForContentDescription();

            ///////result.SummaryIndexValues = null;
            ///////SpectralIndexValues spectralIndices = result.SpectralIndexValues;

            // set up default spectrogram to return
            ///////result.Sg = returnSonogramInfo ? GetSonogram(recording, windowSize: 1024) : null;
            ///////result.Hits = null;
            ///////result.TrackScores = new List<Plot>();

            // ################################## FINISHED SET-UP
            // ################################## NOW GET THE AMPLITUDE SPECTROGRAM

            // EXTRACT ENVELOPE and SPECTROGRAM FROM RECORDING SEGMENT
            // Note that the amplitude spectrogram has had the DC bin removed. i.e. has only 256 columns.
            var dspOutput1           = DSP_Frames.ExtractEnvelopeAndFfts(recording, frameSize, frameStep);
            var amplitudeSpectrogram = dspOutput1.AmplitudeSpectrogram;

            // (B) ################################## EXTRACT OSC SPECTRAL INDEX DIRECTLY FROM THE RECORDING ##################################
            // Get the oscillation spectral index OSC separately from signal because need a different frame size etc.

            var sampleLength       = Oscillations2014.DefaultSampleLength;
            var frameLength        = Oscillations2014.DefaultFrameLength;
            var sensitivity        = Oscillations2014.DefaultSensitivityThreshold;
            var spectralIndexShort = Oscillations2014.GetSpectralIndex_Osc(recording, frameLength, sampleLength, sensitivity);

            // double length of the vector because want to work with 256 element vector for spectrogram purposes
            spectralIndices.OSC = DataTools.VectorDoubleLengthByAverageInterpolation(spectralIndexShort);

            // (C) ################################## EXTRACT SPECTRAL INDICES FROM THE AMPLITUDE SPECTROGRAM ##################################

            // IFF there has been UP-SAMPLING, calculate bin of the original audio nyquist. this will be less than SR/2.
            // original sample rate can be anything 11.0-44.1 kHz.
            int originalNyquist = sampleRateOfOriginalAudioFile / 2;

            // if up-sampling has been done
            if (dspOutput1.NyquistFreq > originalNyquist)
            {
                dspOutput1.NyquistFreq = originalNyquist;
                dspOutput1.NyquistBin  = (int)Math.Floor(originalNyquist / dspOutput1.FreqBinWidth); // note that bin width does not change
            }

            // ii: CALCULATE THE ACOUSTIC COMPLEXITY INDEX
            spectralIndices.ACI = AcousticComplexityIndex.CalculateAci(amplitudeSpectrogram);

            // iii: CALCULATE the H(t) or Temporal ENTROPY Spectrum and then reverse the values i.e. calculate 1-Ht for energy concentration
            double[] temporalEntropySpectrum = AcousticEntropy.CalculateTemporalEntropySpectrum(amplitudeSpectrogram);
            for (int i = 0; i < temporalEntropySpectrum.Length; i++)
            {
                temporalEntropySpectrum[i] = 1 - temporalEntropySpectrum[i];
            }

            spectralIndices.ENT = temporalEntropySpectrum;

            // (C) ################################## EXTRACT SPECTRAL INDICES FROM THE DECIBEL SPECTROGRAM ##################################

            // i: Convert amplitude spectrogram to decibels and calculate the dB background noise profile
            double[,] decibelSpectrogram = MFCCStuff.DecibelSpectra(dspOutput1.AmplitudeSpectrogram, dspOutput1.WindowPower, sampleRate, epsilon);
            double[] spectralDecibelBgn = NoiseProfile.CalculateBackgroundNoise(decibelSpectrogram);
            spectralIndices.BGN = spectralDecibelBgn;

            // ii: Calculate the noise reduced decibel spectrogram derived from segment recording.
            //     REUSE the var decibelSpectrogram but this time using dspOutput1.
            decibelSpectrogram = MFCCStuff.DecibelSpectra(dspOutput1.AmplitudeSpectrogram, dspOutput1.WindowPower, sampleRate, epsilon);
            decibelSpectrogram = SNR.TruncateBgNoiseFromSpectrogram(decibelSpectrogram, spectralDecibelBgn);
            decibelSpectrogram = SNR.RemoveNeighbourhoodBackgroundNoise(decibelSpectrogram, nhThreshold: 2.0);

            // iii: CALCULATE noise reduced AVERAGE DECIBEL SPECTRUM
            spectralIndices.PMN = SpectrogramTools.CalculateAvgDecibelSpectrumFromDecibelSpectrogram(decibelSpectrogram);

            // ######################################################################################################################################################
            // iv: CALCULATE SPECTRAL COVER. NOTE: at this point, decibelSpectrogram is noise reduced. All values >= 0.0
            //           FreqBinWidth can be accessed, if required, through dspOutput1.FreqBinWidth
            // dB THRESHOLD for calculating spectral coverage
            double dBThreshold = ActivityAndCover.DefaultActivityThresholdDb;

            // Calculate lower and upper boundary bin ids.
            // Boundary between low & mid frequency bands is to avoid low freq bins containing anthropogenic noise. These biased index values away from bio-phony.
            int midFreqBound   = config.MidFreqBound;
            int lowFreqBound   = config.LowFreqBound;
            int lowerBinBound  = (int)Math.Ceiling(lowFreqBound / dspOutput1.FreqBinWidth);
            int middleBinBound = (int)Math.Ceiling(midFreqBound / dspOutput1.FreqBinWidth);
            var spActivity     = ActivityAndCover.CalculateSpectralEvents(decibelSpectrogram, dBThreshold, frameStepTimeSpan, lowerBinBound, middleBinBound);

            //spectralIndices.CVR = spActivity.CoverSpectrum;
            spectralIndices.EVN = spActivity.EventSpectrum;

            ///////result.TrackScores = null;
            ///////return result;
            return(spectralIndices);
        } // end calculation of Six Spectral Indices
Ejemplo n.º 3
0
        public static IndexCalculateResult Analysis(
            AudioRecording recording,
            TimeSpan subsegmentOffsetTimeSpan,
            Dictionary <string, IndexProperties> indexProperties,
            int sampleRateOfOriginalAudioFile,
            TimeSpan segmentStartOffset,
            IndexCalculateConfig config,
            bool returnSonogramInfo = false)
        {
            // returnSonogramInfo = true; // if debugging
            double epsilon                  = recording.Epsilon;
            int    signalLength             = recording.WavReader.GetChannel(0).Length;
            int    sampleRate               = recording.WavReader.SampleRate;
            var    segmentDuration          = TimeSpan.FromSeconds(recording.WavReader.Time.TotalSeconds);
            var    indexCalculationDuration = config.IndexCalculationDurationTimeSpan;
            int    nyquist                  = sampleRate / 2;

            // Get FRAME parameters for the calculation of Acoustic Indices
            //WARNING: DO NOT USE Frame Overlap when calculating acoustic indices.
            //         It yields ACI, BGN, POW and EVN results that are significantly different from the default.
            //         I have not had time to check if the difference is meaningful. Best to avoid.
            //int frameSize = (int?)config[AnalysisKeys.FrameLength] ?? IndexCalculateConfig.DefaultWindowSize;
            int frameSize = config.FrameLength;
            int frameStep = frameSize;                                 // that is, windowOverlap = zero

            double frameStepDuration = frameStep / (double)sampleRate; // fraction of a second
            var    frameStepTimeSpan = TimeSpan.FromTicks((long)(frameStepDuration * TimeSpan.TicksPerSecond));

            int midFreqBound = config.MidFreqBound;
            int lowFreqBound = config.LowFreqBound;

            int freqBinCount = frameSize / 2;

            // double freqBinWidth = recording.Nyquist / (double)freqBinCount;

            // get duration in seconds and sample count and frame count
            double subsegmentDurationInSeconds = indexCalculationDuration.TotalSeconds;
            int    subsegmentSampleCount       = (int)(subsegmentDurationInSeconds * sampleRate);
            double subsegmentFrameCount        = subsegmentSampleCount / (double)frameStep;

            subsegmentFrameCount = (int)Math.Ceiling(subsegmentFrameCount);

            // In order not to lose the last fractional frame, round up the frame number
            // and get the exact number of samples in the integer number of frames.
            // Do this because when IndexCalculationDuration = 100ms, the number of frames is only 8.
            subsegmentSampleCount = (int)(subsegmentFrameCount * frameStep);

            // get start and end samples of the subsegment and noise segment
            double localOffsetInSeconds = subsegmentOffsetTimeSpan.TotalSeconds - segmentStartOffset.TotalSeconds;
            int    startSample          = (int)(localOffsetInSeconds * sampleRate);
            int    endSample            = startSample + subsegmentSampleCount - 1;

            // Default behaviour: set SUBSEGMENT = total recording
            var subsegmentRecording = recording;

            // But if the indexCalculationDuration < segmentDuration
            if (indexCalculationDuration < segmentDuration)
            {
                // minimum samples needed to calculate acoustic indices. This value was chosen somewhat arbitrarily.
                // It allowes for case where IndexCalculationDuration = 100ms which is approx 8 frames
                int minimumViableSampleCount = frameSize * 8;
                int availableSignal          = signalLength - startSample;

                // if (the required audio is beyond recording OR insufficient for analysis) then backtrack.
                if (availableSignal < minimumViableSampleCount)
                {
                    // Back-track so we can fill a whole result.
                    // This is a silent correction, equivalent to having a segment overlap for the last segment.
                    var oldStart = startSample;
                    startSample = signalLength - subsegmentSampleCount;
                    endSample   = signalLength;

                    Logger.Trace("  Backtrack subsegment to fill missing data from imperfect audio cuts because not enough samples available. " + (oldStart - startSample) + " samples overlap.");
                }

                var subsamples = DataTools.Subarray(recording.WavReader.Samples, startSample, subsegmentSampleCount);
                var wr         = new Acoustics.Tools.Wav.WavReader(subsamples, 1, 16, sampleRate);
                subsegmentRecording = new AudioRecording(wr);
            }

            // INITIALISE a RESULTS STRUCTURE TO return
            // initialize a result object in which to store SummaryIndexValues and SpectralIndexValues etc.
            var result = new IndexCalculateResult(freqBinCount, indexProperties, indexCalculationDuration, subsegmentOffsetTimeSpan, config);
            SummaryIndexValues  summaryIndices  = result.SummaryIndexValues;
            SpectralIndexValues spectralIndices = result.SpectralIndexValues;

            // set up default spectrogram to return
            result.Sg          = returnSonogramInfo ? GetSonogram(recording, windowSize: 1024) : null;
            result.Hits        = null;
            result.TrackScores = new List <Plot>();

            // ################################## FINSIHED SET-UP
            // ################################## NOW GET THE AMPLITUDE SPECTORGRAMS

            // EXTRACT ENVELOPE and SPECTROGRAM FROM SUBSEGMENT
            var dspOutput1 = DSP_Frames.ExtractEnvelopeAndFfts(subsegmentRecording, frameSize, frameStep);

            // Select band according to min and max bandwidth
            int minBand = (int)(dspOutput1.AmplitudeSpectrogram.GetLength(1) * config.MinBandWidth);
            int maxBand = (int)(dspOutput1.AmplitudeSpectrogram.GetLength(1) * config.MaxBandWidth) - 1;

            dspOutput1.AmplitudeSpectrogram = MatrixTools.Submatrix(
                dspOutput1.AmplitudeSpectrogram,
                0,
                minBand,
                dspOutput1.AmplitudeSpectrogram.GetLength(0) - 1,
                maxBand);

            // TODO: Michael to review whether bandwidth filter should be moved to DSP_Frames??
            // Recalculate NyquistBin and FreqBinWidth, because they change with band selection
            //dspOutput1.NyquistBin = dspOutput1.AmplitudeSpectrogram.GetLength(1) - 1;
            //dspOutput1.FreqBinWidth = sampleRate / (double)dspOutput1.AmplitudeSpectrogram.GetLength(1) / 2;

            // Linear or Octave or Mel frequency scale? Set Linear as default.
            var  freqScale     = new FrequencyScale(nyquist: nyquist, frameSize: frameSize, hertzGridInterval: 1000);
            var  freqScaleType = config.FrequencyScale;
            bool octaveScale   = freqScaleType == FreqScaleType.Linear125Octaves7Tones28Nyquist32000;
            bool melScale      = freqScaleType == FreqScaleType.Mel;

            if (octaveScale)
            {
                // only allow one octave scale at the moment - for Jasco marine recordings.
                // ASSUME fixed Occtave scale - USEFUL ONLY FOR JASCO 64000sr MARINE RECORDINGS
                // If you wish to use other octave scale types then need to put in the config file and and set up recovery here.
                freqScale = new FrequencyScale(FreqScaleType.Linear125Octaves7Tones28Nyquist32000);

                // Recalculate the spectrogram according to octave scale. This option works only when have high SR recordings.
                dspOutput1.AmplitudeSpectrogram = OctaveFreqScale.AmplitudeSpectra(
                    dspOutput1.AmplitudeSpectrogram,
                    dspOutput1.WindowPower,
                    sampleRate,
                    epsilon,
                    freqScale);
                dspOutput1.NyquistBin = dspOutput1.AmplitudeSpectrogram.GetLength(1) - 1; // ASSUMPTION!!! Nyquist is in top Octave bin - not necessarily true!!
            }
            else if (melScale)
            {
                int minFreq = 0;
                int maxFreq = recording.Nyquist;
                dspOutput1.AmplitudeSpectrogram = MFCCStuff.MelFilterBank(
                    dspOutput1.AmplitudeSpectrogram,
                    config.MelScale,
                    recording.Nyquist,
                    minFreq,
                    maxFreq);

                dspOutput1.NyquistBin = dspOutput1.AmplitudeSpectrogram.GetLength(1) - 1;

                // TODO: This doesn't make any sense, since the frequency width changes for each bin. Probably need to set this to NaN.
                // TODO: Whatever uses this value below, should probably be changed to not be depending on it.
                dspOutput1.FreqBinWidth = sampleRate / (double)dspOutput1.AmplitudeSpectrogram.GetLength(1) / 2;
            }

            // NOW EXTRACT SIGNAL FOR BACKGROUND NOISE CALCULATION
            // If the index calculation duration >= 30 seconds, then calculate BGN from the existing segment of recording.
            bool doSeparateBgnNoiseCalculation = indexCalculationDuration.TotalSeconds + (2 * config.BgNoiseBuffer.TotalSeconds) < segmentDuration.TotalSeconds / 2;
            var  dspOutput2 = dspOutput1;

            if (doSeparateBgnNoiseCalculation)
            {
                // GET a longer SUBSEGMENT FOR NOISE calculation with 5 sec buffer on either side.
                // If the index calculation duration is shorter than 30 seconds, then need to calculate BGN noise from a longer length of recording
                //      i.e. need to add noiseBuffer either side. Typical noiseBuffer value = 5 seconds
                int sampleBuffer = (int)(config.BgNoiseBuffer.TotalSeconds * sampleRate);
                var bgnRecording = AudioRecording.GetRecordingSubsegment(recording, startSample, endSample, sampleBuffer);

                // EXTRACT ENVELOPE and SPECTROGRAM FROM BACKGROUND NOISE SUBSEGMENT
                dspOutput2 = DSP_Frames.ExtractEnvelopeAndFfts(bgnRecording, frameSize, frameStep);

                // If necessary, recalculate the spectrogram according to octave scale. This option works only when have high SR recordings.
                if (octaveScale)
                {
                    // ASSUME fixed Occtave scale - USEFUL ONLY FOR JASCO 64000sr MARINE RECORDINGS
                    // If you wish to use other octave scale types then need to put in the config file and and set up recovery here.
                    dspOutput2.AmplitudeSpectrogram = OctaveFreqScale.AmplitudeSpectra(
                        dspOutput2.AmplitudeSpectrogram,
                        dspOutput2.WindowPower,
                        sampleRate,
                        epsilon,
                        freqScale);
                    dspOutput2.NyquistBin = dspOutput2.AmplitudeSpectrogram.GetLength(1) - 1; // ASSUMPTION!!! Nyquist is in top Octave bin - not necessarily true!!
                }
            }

            // ###################################### BEGIN CALCULATION OF INDICES ##################################

            // (A) ################################## EXTRACT SUMMARY INDICES FROM THE SIGNAL WAVEFORM ##################################
            // average absolute value over the minute recording - not useful
            // double[] avAbsolute = dspOutput1.Average;
            double[] signalEnvelope    = dspOutput1.Envelope;
            double   avgSignalEnvelope = signalEnvelope.Average();

            // 10 times log of amplitude squared
            summaryIndices.AvgSignalAmplitude = 20 * Math.Log10(avgSignalEnvelope);

            // Deal with case where the signal waveform is continuous flat with values < 0.001. Has happened!!
            // Although signal appears zero, this condition is required.
            if (avgSignalEnvelope < 0.0001)
            {
                Logger.Debug("Segment skipped because avSignalEnvelope is < 0.001!");
                summaryIndices.ZeroSignal = 1.0;
                return(result);
            }

            // i. Check for clipping and high amplitude rates per second
            summaryIndices.HighAmplitudeIndex = dspOutput1.HighAmplitudeCount / subsegmentDurationInSeconds;
            summaryIndices.ClippingIndex      = dspOutput1.ClipCount / subsegmentDurationInSeconds;

            // ii. Calculate bg noise in dB
            //    Convert signal envelope to dB and subtract background noise. Default noise SD to calculate threshold = ZERO
            double signalBgn = NoiseRemovalModal.CalculateBackgroundNoise(dspOutput2.Envelope);

            summaryIndices.BackgroundNoise = signalBgn;

            // iii: FRAME ENERGIES - convert signal to decibels and subtract background noise.
            double[] dBEnvelope          = SNR.Signal2Decibels(dspOutput1.Envelope);
            double[] dBEnvelopeSansNoise = SNR.SubtractAndTruncate2Zero(dBEnvelope, signalBgn);

            // iv: ACTIVITY for NOISE REDUCED SIGNAL ENVELOPE
            // Calculate fraction of frames having acoustic activity
            var activity = ActivityAndCover.CalculateActivity(dBEnvelopeSansNoise, frameStepTimeSpan);

            summaryIndices.Activity = activity.FractionOfActiveFrames;

            // v. average number of events per second whose duration > one frame
            // average event duration in milliseconds - no longer calculated
            //summaryIndices.AvgEventDuration = activity.avEventDuration;
            summaryIndices.EventsPerSecond = activity.EventCount / subsegmentDurationInSeconds;

            // vi. Calculate SNR and active frames SNR
            summaryIndices.Snr = dBEnvelopeSansNoise.Max();
            summaryIndices.AvgSnrOfActiveFrames = activity.ActiveAvDb;

            // vii. ENTROPY of ENERGY ENVELOPE -- 1-Ht because want measure of concentration of acoustic energy.
            double entropy = DataTools.EntropyNormalised(DataTools.SquareValues(signalEnvelope));

            summaryIndices.TemporalEntropy = 1 - entropy;

            // Note that the spectrogram has had the DC bin removed. i.e. has only 256 columns.
            double[,] amplitudeSpectrogram = dspOutput1.AmplitudeSpectrogram; // get amplitude spectrogram.

            // CALCULATE various NDSI (Normalised difference soundscape Index) FROM THE AMPLITUDE SPECTROGRAM
            // These options proved to be highly correlated. Therefore only use tuple.Item 1 which derived from Power Spectral Density.
            var tuple3 = SpectrogramTools.CalculateAvgSpectrumAndVarianceSpectrumFromAmplitudeSpectrogram(amplitudeSpectrogram);

            summaryIndices.Ndsi = SpectrogramTools.CalculateNdsi(tuple3.Item1, sampleRate, 1000, 2000, 8000);

            // (B) ################################## EXTRACT OSC SPECTRAL INDEX DIRECTLY FROM THE RECORDING ##################################
            // Get the oscillation spectral index OSC separately from signal because need a different frame size etc.

            var sampleLength       = Oscillations2014.DefaultSampleLength;
            var frameLength        = Oscillations2014.DefaultFrameLength;
            var sensitivity        = Oscillations2014.DefaultSensitivityThreshold;
            var spectralIndexShort = Oscillations2014.GetSpectralIndex_Osc(subsegmentRecording, frameLength, sampleLength, sensitivity);

            // double length of the vector because want to work with 256 element vector for LDFC purposes
            spectralIndices.OSC = DataTools.VectorDoubleLengthByAverageInterpolation(spectralIndexShort);

            // (C) ################################## EXTRACT SPECTRAL INDICES FROM THE AMPLITUDE SPECTROGRAM ##################################

            // i: CALCULATE SPECTRUM OF THE SUM OF FREQ BIN AMPLITUDES - used for later calculation of ACI
            spectralIndices.SUM = MatrixTools.SumColumns(amplitudeSpectrogram);

            // Calculate lower and upper boundary bin ids.
            // Boundary between low & mid frequency bands is to avoid low freq bins containing anthropogenic noise. These biased index values away from biophony.
            // Boundary of upper bird-band is to avoid high freq artefacts due to mp3.
            int lowerBinBound  = (int)Math.Ceiling(lowFreqBound / dspOutput1.FreqBinWidth);
            int middleBinBound = (int)Math.Ceiling(midFreqBound / dspOutput1.FreqBinWidth);

            // calculate number of freq bins in the bird-band.
            int midBandBinCount = middleBinBound - lowerBinBound + 1;

            if (octaveScale)
            {
                // the above frequency bin bounds do not apply with octave scale. Need to recalculate them suitable for Octave scale recording.
                lowFreqBound  = freqScale.LinearBound;
                lowerBinBound = freqScale.GetBinIdForHerzValue(lowFreqBound);

                midFreqBound = 8000; // This value appears suitable for Jasco Marine recordings. Not much happens above 8kHz.

                //middleBinBound = freqScale.GetBinIdForHerzValue(midFreqBound);
                middleBinBound  = freqScale.GetBinIdInReducedSpectrogramForHerzValue(midFreqBound);
                midBandBinCount = middleBinBound - lowerBinBound + 1;
            }

            // IFF there has been UP-SAMPLING, calculate bin of the original audio nyquist. this will be less than SR/2.
            // original sample rate can be anything 11.0-44.1 kHz.
            int originalNyquist = sampleRateOfOriginalAudioFile / 2;

            // if upsampling has been done
            if (dspOutput1.NyquistFreq > originalNyquist)
            {
                dspOutput1.NyquistFreq = originalNyquist;
                dspOutput1.NyquistBin  = (int)Math.Floor(originalNyquist / dspOutput1.FreqBinWidth); // note that binwidth does not change
            }

            // ii: CALCULATE THE ACOUSTIC COMPLEXITY INDEX
            spectralIndices.DIF = AcousticComplexityIndex.SumOfAmplitudeDifferences(amplitudeSpectrogram);

            double[] aciSpectrum = AcousticComplexityIndex.CalculateAci(amplitudeSpectrogram);
            spectralIndices.ACI = aciSpectrum;

            // remove low freq band of ACI spectrum and store average ACI value
            double[] reducedAciSpectrum = DataTools.Subarray(aciSpectrum, lowerBinBound, midBandBinCount);
            summaryIndices.AcousticComplexity = reducedAciSpectrum.Average();

            // iii: CALCULATE the H(t) or Temporal ENTROPY Spectrum and then reverse the values i.e. calculate 1-Ht for energy concentration
            double[] temporalEntropySpectrum = AcousticEntropy.CalculateTemporalEntropySpectrum(amplitudeSpectrogram);
            for (int i = 0; i < temporalEntropySpectrum.Length; i++)
            {
                temporalEntropySpectrum[i] = 1 - temporalEntropySpectrum[i];
            }

            spectralIndices.ENT = temporalEntropySpectrum;

            // iv: remove background noise from the amplitude spectrogram
            //     First calculate the noise profile from the amplitude sepctrogram
            double[] spectralAmplitudeBgn = NoiseProfile.CalculateBackgroundNoise(dspOutput2.AmplitudeSpectrogram);
            amplitudeSpectrogram = SNR.TruncateBgNoiseFromSpectrogram(amplitudeSpectrogram, spectralAmplitudeBgn);

            // AMPLITUDE THRESHOLD for smoothing background, nhThreshold, assumes background noise ranges around -40dB.
            // This value corresponds to approximately 6dB above backgorund.
            amplitudeSpectrogram = SNR.RemoveNeighbourhoodBackgroundNoise(amplitudeSpectrogram, nhThreshold: 0.015);
            ////ImageTools.DrawMatrix(spectrogramData, @"C:\SensorNetworks\WavFiles\Crows\image.png", false);
            ////DataTools.writeBarGraph(modalValues);

            result.AmplitudeSpectrogram = amplitudeSpectrogram;

            // v: ENTROPY OF AVERAGE SPECTRUM & VARIANCE SPECTRUM - at this point the spectrogram is a noise reduced amplitude spectrogram
            var tuple = AcousticEntropy.CalculateSpectralEntropies(amplitudeSpectrogram, lowerBinBound, midBandBinCount);

            // ENTROPY of spectral averages - Reverse the values i.e. calculate 1-Hs and 1-Hv, and 1-Hcov for energy concentration
            summaryIndices.EntropyOfAverageSpectrum = 1 - tuple.Item1;

            // ENTROPY of spectrum of Variance values
            summaryIndices.EntropyOfVarianceSpectrum = 1 - tuple.Item2;

            // ENTROPY of spectrum of Coefficient of Variation values
            summaryIndices.EntropyOfCoVSpectrum = 1 - tuple.Item3;

            // vi: ENTROPY OF DISTRIBUTION of maximum SPECTRAL PEAKS.
            //     First extract High band SPECTROGRAM which is now noise reduced
            double entropyOfPeaksSpectrum = AcousticEntropy.CalculateEntropyOfSpectralPeaks(amplitudeSpectrogram, lowerBinBound, middleBinBound);

            summaryIndices.EntropyOfPeaksSpectrum = 1 - entropyOfPeaksSpectrum;

            // ######################################################################################################################################################
            // (C) ################################## EXTRACT SPECTRAL INDICES FROM THE DECIBEL SPECTROGRAM ##################################

            // i: Convert amplitude spectrogram to deciBels and calculate the dB background noise profile
            double[,] deciBelSpectrogram = MFCCStuff.DecibelSpectra(dspOutput2.AmplitudeSpectrogram, dspOutput2.WindowPower, sampleRate, epsilon);
            double[] spectralDecibelBgn = NoiseProfile.CalculateBackgroundNoise(deciBelSpectrogram);
            spectralIndices.BGN = spectralDecibelBgn;

            // ii: Calculate the noise reduced decibel spectrogram derived from segment recording.
            //     REUSE the var decibelSpectrogram but this time using dspOutput1.
            deciBelSpectrogram = MFCCStuff.DecibelSpectra(dspOutput1.AmplitudeSpectrogram, dspOutput1.WindowPower, sampleRate, epsilon);
            deciBelSpectrogram = SNR.TruncateBgNoiseFromSpectrogram(deciBelSpectrogram, spectralDecibelBgn);
            deciBelSpectrogram = SNR.RemoveNeighbourhoodBackgroundNoise(deciBelSpectrogram, nhThreshold: 2.0);

            // iii: CALCULATE noise reduced AVERAGE DECIBEL SPECTRUM
            spectralIndices.PMN = SpectrogramTools.CalculateAvgDecibelSpectrumFromDecibelSpectrogram(deciBelSpectrogram);

            // iv: CALCULATE SPECTRAL COVER.
            //     NOTE: at this point, decibelSpectrogram is noise reduced. All values >= 0.0
            //           FreqBinWidth can be accessed, if required, through dspOutput1.FreqBinWidth
            double dBThreshold = ActivityAndCover.DefaultActivityThresholdDb; // dB THRESHOLD for calculating spectral coverage
            var    spActivity  = ActivityAndCover.CalculateSpectralEvents(deciBelSpectrogram, dBThreshold, frameStepTimeSpan, lowerBinBound, middleBinBound);

            spectralIndices.CVR = spActivity.CoverSpectrum;
            spectralIndices.EVN = spActivity.EventSpectrum;

            summaryIndices.HighFreqCover = spActivity.HighFreqBandCover;
            summaryIndices.MidFreqCover  = spActivity.MidFreqBandCover;
            summaryIndices.LowFreqCover  = spActivity.LowFreqBandCover;

            // ######################################################################################################################################################

            // v: CALCULATE SPECTRAL PEAK TRACKS and RIDGE indices.
            //    NOTE: at this point, the var decibelSpectrogram is noise reduced. i.e. all its values >= 0.0
            //    Detecting ridges or spectral peak tracks requires using a 5x5 mask which has edge effects.
            //    This becomes significant if we have a short indexCalculationDuration.
            //    Consequently if the indexCalculationDuration < 10 seconds then we revert back to the recording and cut out a recording segment that includes
            //    a buffer for edge effects. In most cases however, we can just use the decibel spectrogram already calculated and ignore the edge effects.
            double             peakThreshold = 6.0; //dB
            SpectralPeakTracks sptInfo;

            if (indexCalculationDuration.TotalSeconds < 10.0)
            {
                // calculate a new decibel spectrogram
                sptInfo = SpectralPeakTracks.CalculateSpectralPeakTracks(recording, startSample, endSample, frameSize, octaveScale, peakThreshold);
            }
            else
            {
                // use existing decibel spectrogram
                sptInfo = new SpectralPeakTracks(deciBelSpectrogram, peakThreshold);
            }

            spectralIndices.SPT       = sptInfo.SptSpectrum;
            spectralIndices.RHZ       = sptInfo.RhzSpectrum;
            spectralIndices.RVT       = sptInfo.RvtSpectrum;
            spectralIndices.RPS       = sptInfo.RpsSpectrum;
            spectralIndices.RNG       = sptInfo.RngSpectrum;
            summaryIndices.SptDensity = sptInfo.TrackDensity;

            // these are two other indices that I tried but they do not seem to add anything of interest.
            //summaryIndices.AvgSptDuration = sptInfo.AvTrackDuration;
            //summaryIndices.SptPerSecond = sptInfo.TotalTrackCount / subsegmentSecondsDuration;

            // ######################################################################################################################################################

            // vi: CLUSTERING - FIRST DETERMINE IF IT IS WORTH DOING
            // return if (activeFrameCount too small || eventCount == 0 || short index calc duration) because no point doing clustering
            if (activity.ActiveFrameCount <= 2 || Math.Abs(activity.EventCount) < 0.01 || indexCalculationDuration.TotalSeconds < 15)
            {
                // IN ADDITION return if indexCalculationDuration < 15 seconds because no point doing clustering on short time segment
                // NOTE: Activity was calculated with 3dB threshold AFTER backgroundnoise removal.
                //summaryIndices.AvgClusterDuration = TimeSpan.Zero;
                summaryIndices.ClusterCount   = 0;
                summaryIndices.ThreeGramCount = 0;
                return(result);
            }

            // YES WE WILL DO CLUSTERING! to determine cluster count (spectral diversity) and spectral persistence.
            // Only use midband decibel SPECTRUM. In June 2016, the mid-band (i.e. the bird-band) was set to lowerBound=1000Hz, upperBound=8000hz.
            // Actually do clustering of binary spectra. Must first threshold
            double binaryThreshold    = SpectralClustering.DefaultBinaryThresholdInDecibels;
            var    midBandSpectrogram = MatrixTools.Submatrix(deciBelSpectrogram, 0, lowerBinBound, deciBelSpectrogram.GetLength(0) - 1, middleBinBound);
            var    clusterInfo        = SpectralClustering.ClusterTheSpectra(midBandSpectrogram, lowerBinBound, middleBinBound, binaryThreshold);

            // Store two summary index values from cluster info
            summaryIndices.ClusterCount   = clusterInfo.ClusterCount;
            summaryIndices.ThreeGramCount = clusterInfo.TriGramUniqueCount;

            // As of May 2017, no longer store clustering results superimposed on spectrogram.
            // If you want to see this, then call the TEST methods in class SpectralClustering.cs.

            // #######################################################################################################################################################

            // vii: set up other info to return
            var freqPeaks = SpectralPeakTracks.ConvertSpectralPeaksToNormalisedArray(deciBelSpectrogram);
            var scores    = new List <Plot>
            {
                new Plot("Decibels", DataTools.normalise(dBEnvelopeSansNoise), ActivityAndCover.DefaultActivityThresholdDb),
                new Plot("Active Frames", DataTools.Bool2Binary(activity.ActiveFrames), 0.0),
                new Plot("Max Frequency", freqPeaks, 0.0), // relative location of freq maxima in spectra
            };

            result.Hits        = sptInfo.Peaks;
            result.TrackScores = scores;

            return(result);
        } // end Calculation of Summary and Spectral Indices