public BaseSkillActivation(BaseSkillActivation Clone) { ListRequirement = new List <BaseSkillRequirement>(Clone.ListRequirement.Count); foreach (BaseSkillRequirement ActiveRequirement in Clone.ListRequirement) { ListRequirement.Add(ActiveRequirement.Copy()); } ListEffect = new List <BaseEffect>(Clone.ListEffect.Count); foreach (BaseEffect ActiveEffect in Clone.ListEffect) { ListEffect.Add(ActiveEffect.Copy()); } ListEffectTarget = new List <List <string> >(Clone.ListEffectTarget.Count); foreach (List <string> ActiveEffectTarget in Clone.ListEffectTarget) { ListEffectTarget.Add(ActiveEffectTarget); } ListEffectTargetReal = new List <List <AutomaticSkillTargetType> >(Clone.ListEffectTargetReal.Count); foreach (List <AutomaticSkillTargetType> ActiveListEffectTargetReal in Clone.ListEffectTargetReal) { List <AutomaticSkillTargetType> ActiveAutomaticSkillTargetType = new List <AutomaticSkillTargetType>(ActiveListEffectTargetReal.Count); foreach (AutomaticSkillTargetType ActiveEffectTargetReal in ActiveListEffectTargetReal) { ActiveAutomaticSkillTargetType.Add(ActiveEffectTargetReal.Copy()); } ListEffectTargetReal.Add(ActiveAutomaticSkillTargetType); } _ActivationPercentage = Clone._ActivationPercentage; }
public override void ActivatePassiveBuffs() { foreach (BaseSkillActivation Activation in Skill.ListSkillLevel[0].ListActivation) { bool IsPassive = false; foreach (BaseSkillRequirement ActiveRequirement in Activation.ListRequirement) { IsPassive = ActiveRequirement.CanActivatePassive(); } if (IsPassive) { foreach (BaseEffect ActiveEffect in Activation.ListEffect) { if (ActiveEffect.EffectTypeName == "Unit Stat Effect") { ActiveEffect.ResetState(); ActiveEffect.ExecuteEffect(); } } } } }