/// <summary>
        /// Queries updated game data from the LoL live client API.
        /// </summary>
        private void QueryPlayerInfo()
        {
            string json;

            try
            {
                json = WebRequestUtil.GetResponse("https://127.0.0.1:2999/liveclientdata/allgamedata");
            }
            catch (WebException e)
            {
                // TODO: Account for League client disconnects, game ended, etc. without crashing the whole program
                throw new InvalidOperationException("Couldn't connect with the game client", e);
            }

            var gameData = JsonConvert.DeserializeObject <dynamic>(json);

            gameEvents = (gameData.events.Events as JArray).ToObject <List <Event> >();
            // Get active player info
            activePlayer = ActivePlayer.FromData(gameData.activePlayer);
            // Get player champion info (IsDead, Items, etc)
            champions      = (gameData.allPlayers as JArray).ToObject <List <Champion> >();
            playerChampion = champions.Find(x => x.SummonerName == activePlayer.SummonerName);
            // Update active player based on player champion data
            activePlayer.IsDead = playerChampion.IsDead;
            // Update champion LED module information
            if (championModule != null)
            {
                championModule.UpdatePlayerInfo(activePlayer);
            }
        }
Ejemplo n.º 2
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        /// <summary>
        /// Queries updated game data from the LoL live client API.
        /// </summary>
        private async Task QueryPlayerInfo(bool firstTime = false)
        {
            string json;

            try
            {
                json = await WebRequestUtil.GetResponse("https://127.0.0.1:2999/liveclientdata/allgamedata");
            }
            catch (WebException e)
            {
                Console.WriteLine("InvalidOperationException: Game client disconnected");
                throw new InvalidOperationException("Couldn't connect with the game client", e);
            }

            var gameData = JsonConvert.DeserializeObject <dynamic>(json);

            gameState.GameEvents = (gameData.events.Events as JArray).ToObject <List <Event> >();
            // Get active player info
            gameState.ActivePlayer = ActivePlayer.FromData(gameData.activePlayer);
            // Get player champion info (IsDead, Items, etc)
            gameState.Champions      = (gameData.allPlayers as JArray).ToObject <List <Champion> >();
            gameState.PlayerChampion = gameState.Champions.Find(x => x.SummonerName == gameState.ActivePlayer.SummonerName);
            // Update active player based on player champion data
            gameState.ActivePlayer.IsDead = gameState.PlayerChampion.IsDead;
            // Update champion LED module information
            if (championModule != null)
            {
                championModule.UpdateGameState(gameState);
            }
            // Update player ability cooldowns
            gameState.PlayerAbilityCooldowns = championModule?.AbilitiesOnCooldown;
            // Set current game state
            CurrentGameState = gameState; // This call is possibly not needed because the reference is always the same
            // Get player items

            foreach (Item item in gameState.PlayerChampion.Items)
            {
                SetModuleForItem(item);
            }

            // Process game events
            ProcessGameEvents(firstTime);
        }