private void GenerateStartingResources() { for (var i = 0; i < 100; i++) { ActiveMap.AddEntity(ResourceMasterList.GetDefaultClone("wood"), new Point(12, 12)); } }
private void GenerateStartingResources() { for (var i = 0; i < 100; i++) { ActiveMap.AddEntity(ResourceMasterList.GetDefaultClone("wood"), new Point(12, 12)); } }