Ejemplo n.º 1
0
 public override void OnEnd()
 {
     if (ActiveController != null)
     {
         Debug.LogWarning("TODO save character after logout");
         ActiveCharacterMap.Remove(ActiveController);
         ActiveCharacterMap = null;
         GameObject.Destroy(ActiveController.gameObject);
         ActiveController = null;
         ActivePawn       = null;
     }
     Log("Ended");
 }
Ejemplo n.º 2
0
 void C2S_WORLD_LOGIN_ACK(NetworkPacket packet)
 {
     ActiveCharacterMap.Add(ActiveController);
 }