//public void DebugManAddSpeed(string str) // { // try // { // float temp = float.Parse(str); // if (temp > 0) //{ // Grid.getGrid.ManSpeed = temp; // setManMoveable(new NormalManMove(this.gameObject, null)); //} // } // catch // { // Debug.LogError("輸入錯誤 " + str); // } //} public override void IPauseUpdate() { if (Grid.getGrid.GO_lastBox != null) { return; } if (ManMove.tempitw == null) { if (ManMove.IsEnd) //道具結束的標記,結束後回歸一般模式 { setManMoveable(new NormalManMove(this.gameObject, ManMove)); } ManMove.Move(); AddScore(); //加分 } else { //吃到道具做動作 if (itemAction != null) { itemAction.ActionStart(); //人物吃到道具的道具反應 setManMoveable(CreatManMoveFac.CreatManMove(this.gameObject, ManMove, itemGroup)); //設定吃到道具之後的效果 if (itemGroup.Type == Group.groupType.bag) { AddBagBox(); } if (itemGroup.Type == Group.groupType.coin) { AddCoinBox(); } itemAction = null; return; } //移動方向有BOX擋住,將人物退回原位 if (Grid.getGrid.grids[(int)ManMove.New_Pos.x][(int)ManMove.New_Pos.y] != null) { if (Grid.getGrid.grids[(int)ManMove.New_Pos.x][(int)ManMove.New_Pos.y].parent.tag == "itemBox") { return; } ManMove.tempitw.isRunning = false; Destroy(ManMove.tempitw); ManMove.Move(); } } }
public void setManItemAct(Actionabl actionabl) { m_manItemAct = actionabl; }
public void setItemAction(Actionabl actionabl) { itemAction = actionabl; }
public void setActionType(Actionabl actionabl) { m_itemAct = actionabl; }