Ejemplo n.º 1
0
        /// <summary>
        /// Executes the bake action for the player
        /// </summary>
        /// <param name="player"></param>
        /// <param name="data"></param>
        public override GameAction OnExecute(AgricolaPlayer player, Data.GameActionData data)
        {
            var bakeData = ImmutableArray.Create(((BakeActionData)data).BakeData);

            if (bakeData != null && bakeData.Length > 0)
            {
                ActionService.Bake(player, eventTriggers, ResultingNotices, bakeData);
            }
            return(this);
        }
Ejemplo n.º 2
0
        public override GameAction OnExecute(AgricolaPlayer player, Data.GameActionData data)
        {
            base.OnExecute(player, data);

            var sowData  = ImmutableArray.Create(((SowAndBakeActionData)data).Sow);
            var bakeData = ImmutableArray.Create(((SowAndBakeActionData)data).BakeData);

            ActionService.Sow(player, sowData, ResultingNotices);
            ActionService.Bake(player, eventTriggers, ResultingNotices, bakeData);

            return(this);
        }
Ejemplo n.º 3
0
        public override GameAction OnExecute(AgricolaPlayer player, Data.GameActionData data)
        {
            base.OnExecute(player, data);

            var bake    = ((BuildStableAndBakeActionData)data).BakeData.ToImmutableArray();
            var stables = ((BuildStableAndBakeActionData)data).StableData.ToImmutableArray();

            if (bake != null && bake.Length > 0)
            {
                ActionService.Bake(player, eventTriggers, ResultingNotices, bake);
            }

            if (stables != null && stables.Length > 0)
            {
                ActionService.BuildStables(player, stables, Id, ResultingNotices);
            }

            return(this);
        }