public void Initialize(InteractiveObject owner) { DeserializeOptions(); _serializedOptions.Clear(); _serializedOptions = null; _serializedGameObjectOptions.Clear(); _serializedGameObjectOptions = null; if (action) { action.owner = owner; } }
public void Initialize(InteractiveObject owner) { DeserializeOptions(); _serializedOptions.Clear(); _serializedOptions = null; _serializedGameObjectOptions.Clear(); _serializedGameObjectOptions = null; if (action) { action.owner = owner; } }