Ejemplo n.º 1
0
    /** Displays a foldout of a list of events */
    public Brawler.Event[] Display()
    {
        showFoldout = EditorGUILayout.Foldout(showFoldout, title + " (" + events.Length + ")");

        if (showFoldout)
        {
            EditorGUILayout.BeginVertical();
            {
                EditorGUI.indentLevel++;

                // Cycle through each event
                for (int i = 0; i < events.Length; i++)
                {
                    Brawler.Event e = events[i];

                    EditorGUILayout.BeginHorizontal();
                    {
                        e.type = (Brawler.EventType)EditorGUILayout.EnumPopup("Type:", e.type);
                        if (GUILayout.Button("X", GUILayout.Width(40)))
                        {
                            this.events           = ArrayUtils.RemoveAt <Brawler.Event> (this.events, i);
                            showStartTimeFoldouts = ArrayUtils.RemoveAt <bool>(showStartTimeFoldouts, i);
                            showDurationFoldouts  = ArrayUtils.RemoveAt <bool>(showDurationFoldouts, i);

                            continue;
                        }
                    }
                    EditorGUILayout.EndHorizontal();

                    if (e.type == Brawler.EventType.PerformAction)
                    {
                        // Select an action
                        e.actionToPerform = (ActionScriptableObject)EditorGUILayout.ObjectField("Action:", e.actionToPerform,
                                                                                                typeof(ActionScriptableObject), false);
                    }
                    else if (e.type == Brawler.EventType.PerformBasicAction)
                    {
                        // Select a basic action
                        e.basicActionToPerform = (BasicActionType)EditorGUILayout.EnumPopup("Basic action:", e.basicActionToPerform);
                    }
                    else if (e.type == Brawler.EventType.CameraMovement)
                    {
                        // Set the camera settings
                        e.cameraMovement.target = (TargetPosition)EditorGUILayout.EnumPopup("Target position:", e.cameraMovement.target);
                        if (e.cameraMovement.target == TargetPosition.CustomPosition)
                        {
                            e.cameraMovement.targetPosition = EditorGUILayout.Vector2Field("Position to move to:", e.cameraMovement.targetPosition);
                        }
                        e.cameraMovement.zoom        = EditorGUILayout.FloatField("Zoom:", e.cameraMovement.zoom);
                        e.cameraMovement.cameraSpeed = EditorGUILayout.FloatField("Camera speed:", e.cameraMovement.cameraSpeed);
                    }
                    else if (e.type == Brawler.EventType.SoundEffect)
                    {
                        // Select the sound effect to play when the event is triggered
                        e.soundEffect = (AudioClip)EditorGUILayout.ObjectField("Sound effect:", e.soundEffect, typeof(AudioClip), false);
                    }
                    else if (e.type == Brawler.EventType.SlowMotion)
                    {
                        e.slowMotion.timeScale = EditorGUILayout.Slider("Time scale:", e.slowMotion.timeScale, 0.001f, 1.0f);
                    }
                    else if (e.type == Brawler.EventType.ParticleEffect)
                    {
                        // Select a particle effect
                        e.particleEvent.effect     = (ParticleEffect)EditorGUILayout.EnumPopup("Particle Effect:", e.particleEvent.effect);
                        e.particleEvent.spawnPoint = (ParticleSpawnPoint)EditorGUILayout.EnumPopup("Spawn Point:", e.particleEvent.spawnPoint);
                        e.particleEvent.offset     = EditorGUILayout.Vector3Field("Offset:", e.particleEvent.offset);
                    }
                    else if (e.type == Brawler.EventType.Force)
                    {
                        Force force = e.forceEvent;

                        // Select a force type
                        force.forceType = (ForceType)EditorGUILayout.EnumPopup("Force Type:", force.forceType);
                        switch (force.forceType)
                        {
                        case ForceType.Velocity:
                            force.velocity = EditorGUILayout.Vector2Field("Velocity:", force.velocity);
                            force.relativeToFacingDirection = EditorGUILayout.Toggle("Relative to facing direction?", force.relativeToFacingDirection);
                            break;

                        case ForceType.Position:
                            force.target = (TargetPosition)EditorGUILayout.EnumPopup("Target Position:", force.target);
                            if (force.target == TargetPosition.CustomPosition)
                            {
                                force.customTargetPosition = EditorGUILayout.Vector2Field("Custom Position:", force.customTargetPosition);
                            }
                            force.faceTarget = EditorGUILayout.Toggle("Face target?", force.faceTarget);
                            break;
                        }
                    }
                    else if (e.type == Brawler.EventType.ColorFlash)
                    {
                        ColorFlash colorFlash = e.colorFlash;

                        // Edit the color-flashing event
                        colorFlash.color = EditorGUILayout.ColorField("Color:", colorFlash.color);

                        colorFlash.renderInFront = EditorGUILayout.Toggle("Render in front", colorFlash.renderInFront);
                    }
                    else if (e.type == Brawler.EventType.Ghosting)
                    {
                        GhostEffect ghostEffect = e.ghostEffect;

                        // Edit the ghosting effect
                        ghostEffect.color = EditorGUILayout.ColorField("Color:", ghostEffect.color);

                        ghostEffect.renderInFront = EditorGUILayout.Toggle("Render in front", ghostEffect.renderInFront);
                    }
                    else if (e.type == Brawler.EventType.ScreenShake)
                    {
                        ScreenShake screenShake = e.screenShake;

                        // Modify the screen shake settings
                        screenShake.speed     = EditorGUILayout.FloatField("Speed:", screenShake.speed);
                        screenShake.magnitude = EditorGUILayout.FloatField("Magnitude:", screenShake.magnitude);
                    }
                    else if (e.type == Brawler.EventType.Tween)
                    {
                        TweenEvent tweenEvent = e.tweenEvent;

                        TweenEventEditor(tweenEvent);
                    }

                    // Stores true if the event being edited requires a starting time to be specified
                    bool editStartTime = (e.type != Brawler.EventType.None);

                    // If we require to edit the duration
                    if (editStartTime)
                    {
                        // "Starting Time" foldout
                        showStartTimeFoldouts[i] = EditorGUILayout.Foldout(showStartTimeFoldouts[i], "Starting Time");

                        if (showStartTimeFoldouts[i])
                        {
                            ActionEditor.StartTimeFoldout(e.startTime);
                        }
                    }

                    // Stores true if the event being edited requires a 'duration' to be specified
                    bool editDuration = (e.type == Brawler.EventType.SlowMotion || e.type == Brawler.EventType.Force || e.type == Brawler.EventType.ColorFlash ||
                                         e.type == Brawler.EventType.FreezeAnimation || e.type == Brawler.EventType.ScreenShake || e.type == Brawler.EventType.Tween ||
                                         e.type == Brawler.EventType.Ghosting);

                    // If we require to edit the duration
                    if (editDuration)
                    {
                        // "Duration" foldout
                        showDurationFoldouts[i] = EditorGUILayout.Foldout(showDurationFoldouts[i], "Duration");

                        if (showDurationFoldouts[i])
                        {
                            ActionEditor.DurationFoldout(e.duration);
                        }
                    }

                    EditorGUILayout.Space();
                }

                // Add event ("+") button
                EditorGUILayout.BeginHorizontal();
                {
                    EditorGUILayout.LabelField("");
                    // Add new event
                    if (GUILayout.Button("+", GUILayout.Width(40)))
                    {
                        this.events           = ArrayUtils.Add <Brawler.Event>(this.events, new Brawler.Event());
                        showStartTimeFoldouts = ArrayUtils.Add <bool>(showStartTimeFoldouts, false);
                        showDurationFoldouts  = ArrayUtils.Add <bool>(showDurationFoldouts, false);
                    }
                }
                EditorGUILayout.EndHorizontal();

                EditorGUI.indentLevel--;
            }
            EditorGUILayout.EndVertical();
        }

        // Return the modified array of events
        return(events);
    }