void Start() { actionCardModel = GameObjectHelper.getScriptFromModel <ActionCardModel>(gameObject); leftBounds = bounds.transform.GetChild(0).position; rightBounds = bounds.transform.GetChild(1).position; previousApplied = actionCardModel.BuffsToApply.Count; }
void Start() { statCubeBoardModel = GameObjectHelper.getUIController().getPlayerStatCubeBoardModel(true); actionModel = GameObjectHelper.getScriptFromModel <ActionCardModel>(this.gameObject); constantsSingleton = GameObjectHelper.getConstantsSingleton(); speedText = speedTextObject.GetComponent <TextMesh>(); speedTextMesh = speedTextObject.GetComponent <MeshRenderer>(); attackText = attackTextObject.GetComponent <TextMesh>(); attackTextMesh = attackTextObject.GetComponent <MeshRenderer>(); }
void Start() { actionCardModel = GameObjectHelper.getScriptFromModel <ActionCardModel>(gameObject.transform.parent.gameObject); }