Ejemplo n.º 1
0
        public void HandleInput(string input)
        {
            input = input.Trim();
            if (status != InterpreterState.Standard)
            {
                Initialize(input);
                return;
            }
            input = input.ToLower();
            string[] inputArgs   = input.Split(' ');
            string   command     = inputArgs[0].ToLower();
            string   commandargs = input.Substring(command.Length).Trim();;

            if (inputArgs.Length >= 1)
            {
                ActionArgs a   = null;
                string     arg = input.Remove(0, command.Length);
                try
                {
                    ActionBuilder builder = Player.GetAction(command);
                    if (builder != null)
                    {
                        a = builder.TranslateArgs(Player, input);
                    }

                    if (builder != null && a != null)
                    {
                        CharacterAction act = builder.BuildAction(a);
                        if (act != null)
                        {
                            if (act is TargetedAction && ((TargetedAction)act).Target == null)
                            {
                                Player.NotifyPlayer("Targeted actions must have a valid target");
                                return;
                            }
                            Player.Room.AddActionToQueue(builder.BuildAction(a));
                        }
                    }
                }catch (ArgumentException ex) {
                    Player.NotifyPlayer(ex.Message);
                }
            }
            if (Commands.ContainsKey(command))
            {
                Commands[command](commandargs);
            }
        }
Ejemplo n.º 2
0
        public override void StartTurn()
        {
            base.StartTurn();
            PlayerCharacter[] players = null;
            ActionBuilder[]   actions = new ActionBuilder[ActionList.Values.Count];
            ActionList.Values.CopyTo(actions, 0);
            Random rand = new Random();

            players = Room.GetPlayersInRoom();
            int index;

            index = rand.Next(0, players.Length);
            ActionBuilder a = actions[rand.Next(0, ActionList.Values.Count)];

            Room.AddActionToQueue(a.BuildAction(new ActionArgs(this, players[index])));
        }
Ejemplo n.º 3
0
        TResult Add <TResult>(IEnumerable <TDocument> liToAdd) where TResult : BasicResult, new()
        {
            var       liAction         = new List <BasicDocumentAction>();
            const int maxBatchSize     = 5242880; // 5 MB in bytes
            var       currentBatchSize = 0;

            var results = new List <TResult>();

            foreach (var toAdd in liToAdd)
            {
                var action = _actionBuilder.BuildAction(toAdd, ActionType.ADD);
                liAction.Add(action);

                currentBatchSize += liAction.GetSize();
                if (currentBatchSize > maxBatchSize)
                {
                    liAction.Remove(action);

                    // Push this batch which has reached the 5 MB max on AWS and start
                    // a new batch.
                    results.Add(PerformDocumentAction <TResult>(liAction));

                    // Reset, start of new batch
                    liAction.Clear();
                    liAction.Add(action);
                    currentBatchSize = liAction.GetSize();
                }
            }


            if (liAction.Any())
            {
                results.Add(PerformDocumentAction <TResult>(liAction));
            }

            var result = combineResults(liAction, results);

            return(result);
        }
Ejemplo n.º 4
0
        public void RunGame()
        {
            Dungeon      d   = new Dungeon(3, 3, new DungeonPosition(2, 2));
            MudCharacter mob = new Weakling("Skeleton");

            d.AddNpcsToRoom((new string[] { "goblin" }), new DungeonPosition(1, 2));
            d.AddNpcsToRoom((new string[] { "goblin" }), new DungeonPosition(0, 2));
            d.AddNpcsToRoom((new string[] { "skeleton" }), new DungeonPosition(2, 1));
            d.AddNpcsToRoom((new string[] { "skeleton" }), new DungeonPosition(1, 1));
            d.AddNpcsToRoom((new string[] { "orc" }), new DungeonPosition(0, 0));
            d.AddNpcsToRoom((new string[] { "orc" }), new DungeonPosition(1, 0));
            d.AddNpcsToRoom((new string[] { "orc", "orc" }), new DungeonPosition(2, 0));
            d.SetRoom(new DungeonPosition(0, 1), new HealingRoom(d, new DungeonPosition(0, 1)));
            d.SetRoom(new DungeonPosition(2, 2), new HealingRoom(d, new DungeonPosition(2, 2)));
            while (true)
            {
                string   input     = Console.ReadLine();
                string[] inputArgs = input.Split(' ');

                if (inputArgs.Length >= 1)
                {
                    string action = inputArgs[0].ToLower();
                    string arg    = input.Remove(0, action.Length);
                    try{
                        ActionBuilder builder = player.GetAction(action);
                        ActionArgs    a       = ActionArgs.GetActionArgs(player, arg);

                        if (builder != null && a != null)
                        {
                            CharacterAction act = builder.BuildAction(a);
                            if (act != null)
                            {
                                if (act is TargetedAction && ((TargetedAction)act).Target == null)
                                {
                                    player.NotifyPlayer("Targeted actions must have a valid target");
                                    continue;
                                }
                                player.Room.AddActionToQueue(builder.BuildAction(a));
                            }
                        }
                    }catch (ArgumentException ex) {
                        player.NotifyPlayer(ex.Message);
                    }
                }
                if (inputArgs[0].ToLower() == "help")
                {
                    Console.Write("available actions: ");
                    foreach (string s in player.GetActionList())
                    {
                        Console.Write("{0} ", s);
                    }
                    Console.WriteLine("");
                    Console.Out.Flush();
                }
                if (inputArgs[0].ToLower() == "inventory")
                {
                    foreach (string s in player.GetInventory())
                    {
                        Console.WriteLine(s);
                    }
                }
                if (inputArgs[0].ToLower() == "status")
                {
                    Console.WriteLine(player.StatusString());
                    Console.Out.Flush();
                }
            }
        }