Ejemplo n.º 1
0
 public void UpdateActionInfo(ActionAvail aa)
 {
     //Some actions can be set on cooldown by other actions, check both max cd and current before blanking
     this.cooldownText.text    = aa.actionParam.cooldown == 0 && aa.cooldown == 0 ? "-" : string.Format("{0}/{1}", aa.cooldown, aa.actionParam.cooldown);
     this.usesLeftText.text    = aa.usesLeft < 0 ? "∞" : aa.usesLeft.ToString();
     this.offenceCostText.text = aa.actionParam.factionCost.ToString();
     this.defenceCostText.text = aa.actionParam.factionCost.ToString();
     this.intelCostText.text   = aa.actionParam.factionCost.ToString();
     this.latestAA             = aa;
     this.RefreshEnabled();
 }
Ejemplo n.º 2
0
 public void UpdateActionInfo(List <ActionAvail> aaList)
 {
     //Todo delete old buttons first
     foreach (pAction action in this.actions)                               // For each action we're specifying, find place it based on cost
     {
         ActionAvail aa = aaList.Find(x => x.actionParam.action == action); // What happens if we don't find it?
         //Determine which parameter we care about
         int cost = aa.actionParam.factionCost;
         ActionSelectButton button = this.buttons.Find(x => x.action == action);
         if (button == null) // If we don't have a button, spawn one and init
         {
             GameObject go = Instantiate(this.actionSelButtonPrefab, transform.position, transform.rotation, transform.Find("Bar/Buttons").transform);
             button = go.GetComponent <ActionSelectButton>();
             button.Init();
             button.SetAction(action);
             this.buttons.Add(button);
         }
         if (button.cost != cost) //Move button if needed
         {
             button.gameObject.GetComponent <RectTransform>().localPosition = new Vector3(-this.width / 2.0f + this.spacing * cost, 0, 0);
             button.cost = cost;
         }
     }
 }
Ejemplo n.º 3
0
 public void UpdationActionAvail(ActionAvail aa)
 {
     this.actionAvail = aa;
     this.Enable(this.buttonEn); // Update the button
 }