public void SetConsequenceAction(Action consequenceAction, bool afterDialogue)
 {
     GameObject consequenceActor = consequenceAction.GetActor();
     foreach (DialogueAction dialogueAction in speakers){
         GameObject dialogueActor = dialogueAction.GetActor();
         if (dialogueActor == consequenceActor){
             dialogueAction.SetConsequenceAction(consequenceAction, afterDialogue);
         }
     }
 }