Ejemplo n.º 1
0
        // Adapted from the vanilla Player class method
        public void PickTile(Player player, int x, int y)
        {
            int  tileId      = player.hitTile.HitObject(x, y, 1);
            Tile tile        = Main.tile[x, y];
            int  actualPower = ShovelMethods.DigPower(tile.type, Shovel);

            if (actualPower < 100 && Pick >= Shovel)
            {
                player.PickTile(x, y, Pick);
                return;
            }
            else if (actualPower == 0)
            {
                player.PickTile(x, y, Math.Max(Shovel / 8, 1));
                return;
            }
            if (!WorldGen.CanKillTile(x, y))
            {
                actualPower = 0;
            }

            if (player.hitTile.AddDamage(tileId, actualPower, true) >= 100)
            {
                AchievementsHelper.CurrentlyMining = true;
                player.hitTile.Clear(tileId);
                bool wasActive = tile.active();
                WorldGen.KillTile(x, y, false, false, false);
                if (wasActive && !tile.active())
                {
                    AchievementsHelper.HandleMining();
                }

                AchievementsHelper.CurrentlyMining = false;
            }
            else
            {
                WorldGen.KillTile(x, y, true, false, false);
            }

            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, x, y);
            }

            if (actualPower != 0)
            {
                player.hitTile.Prune();
            }
        }
Ejemplo n.º 2
0
        private void PlaceThing(Hook.Player.orig_PlaceThing orig, Player self)
        {
            if (disableMod && IsNetSynced)
            {
                return;
            }
            int createTile = self.HeldItem.createTile;

            if (createTile == TileID.Torches || (TileLoader.GetTile(createTile)?.torch ?? false))
            {
                orig(self);
                return;
            }
            Tile tile  = Main.tile[Player.tileTargetX, Player.tileTargetY];
            Tile tile2 = Main.tile[Player.tileTargetX, Player.tileTargetY + 1];

            if (!tile.active())
            {
                orig(self);
                return;
            }
            ushort oldType       = tile.type;
            ushort wall          = tile2.wall;
            Chest  chest         = null;
            int    targetOffsetX = 0;
            int    targetOffsetY = 0;
            int    targetSizeX   = 0;
            int    targetSizeY   = 0;
            byte   oldSlope      = tile.slope();
            bool   oldHalfBrick  = tile.halfBrick();
            short  oldFrameX     = -1;
            short  oldFrameY     = -1;

            if (Main.tileFrameImportant[tile.type])  //TileID.Sets.Platforms[tile.type]
            {
                oldFrameX = tile.frameX;
                oldFrameY = tile.frameY;
            }
            bool chestSwapping = false;

            if (PlaceThingChecks(self) && createTile > -1 && TileCompatCheck(tile, createTile, self.HeldItem.placeStyle) && tile.active())
            {
                int selected = self.selectedItem;
                if (!(Main.tileAxe[tile.type] || Main.tileHammer[tile.type]))
                {
                    if (Main.tileContainer[tile.type] && Main.tileContainer[createTile])
                    {
                        TileObjectData objectData = TileObjectData.GetTileData(tile.type, 0);
                        int            cIndex     = Chest.FindChest(Player.tileTargetX, Player.tileTargetY - (objectData.Height - 1));
                        if (cIndex != -1)
                        {
                            targetSizeX   = objectData.Width - 1;
                            targetSizeY   = objectData.Height - 1;
                            targetOffsetY = -targetSizeY;
                            if ((IsNetSynced || Main.netMode == 0) && Chest.UsingChest(cIndex) == -1 && !Chest.isLocked(Player.tileTargetX, Player.tileTargetY - 1))
                            {
                                chest = Main.chest[cIndex];
                                chest.y++;
                                chestSwapping = true;
                            }
                            else
                            {
                                orig(self);
                                return;
                            }
                        }
                    }
                    self.selectedItem = GetBestToolSlot(self, out int power, toolType: Pickaxe);
                    if (power <= 0)
                    {
                        orig(self);
                        return;
                    }
                    clientSwapping = true;

                    try {
                        blockKillTileChestCheck = true;
                        if (!chestSwapping)
                        {
                            self.PickTile(Player.tileTargetX, Player.tileTargetY, power);
                        }

                        if (chestSwapping || hitTileLastDamage > 0 || (Sets.Grass[oldType] && tile.type == Dirt))
                        {
                            AchievementsHelper.CurrentlyMining = true;
                            //if(hitID > -1)self.hitTile.Clear(hitID);
                            if (Main.netMode == NetmodeID.MultiplayerClient)
                            {
                                clientSwapping = false;
                            }
                            if (tile.active())
                            {
                                self.PickTile(Player.tileTargetX, Player.tileTargetY, ushort.MaxValue);
                            }
                            if (Main.netMode == NetmodeID.SinglePlayer)
                            {
                                clientSwapping = false;
                            }
                            //WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
                            SetWall(tile2);
                            AchievementsHelper.HandleMining();
                            AchievementsHelper.CurrentlyMining = false;
                        }/* else if(!tile.active()) {
                          * SetWall(tile2);
                          * }*/
                        else
                        {
                            self.itemTime = 0;
                            BlockSwapPlayer.triggerItemTime = true;
                        }
                    } finally {
                        blockKillTileChestCheck = false;
                        clientSwapping          = false;
                    }
                }
                self.selectedItem = selected;
            }
            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                if (chestSwapping)
                {
                    int tSX = targetSizeX + 1;
                    int tSY = targetSizeY + 1;
                    int x   = Player.tileTargetX + targetOffsetX;
                    int y   = Player.tileTargetY + targetOffsetY;
                    for (int i = 0; i < tSX; i++)
                    {
                        for (int j = 0; j < tSY; j++)
                        {
                            if (Main.tile[x + i, y + j].type == oldType)
                            {
                                Main.tile[x + i, y + j].type = 0;
                                Main.tile[x + i, y + j].active(false);
                            }
                        }
                    }
                }
                try {
                    blockChestHooks = true;
                    orig(self);
                } finally {
                    blockChestHooks = false;
                }
                if (tile.type != oldType || (Main.tileFrameImportant[tile.type] && (oldFrameX == tile.frameX || oldFrameY == tile.frameY)))
                {
                    tile2.wall = wall;
                    tile.slope(oldSlope);
                    tile.halfBrick(oldHalfBrick);
                    if (TileID.Sets.Platforms[tile.type])
                    {
                        tile.frameX = oldFrameX;
                    }
                    WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);

                    NetMessage.SendTileRange(Main.myPlayer, Player.tileTargetX + targetOffsetX, Player.tileTargetY + targetOffsetY, targetSizeX, targetSizeY);
                    if (chestSwapping)
                    {
                        targetSizeX++;
                        targetSizeY++;
                        ModPacket packet = GetPacket(1 + (4 * 2) + (targetSizeX * targetSizeY * 3 * 2));
                        packet.Write((byte)0);
                        int x = Player.tileTargetX + targetOffsetX;
                        int y = Player.tileTargetY + targetOffsetY;
                        packet.Write((short)x);
                        packet.Write((short)y);
                        packet.Write((short)targetSizeX);
                        packet.Write((short)targetSizeY);
                        for (int i = 0; i < targetSizeX; i++)
                        {
                            for (int j = 0; j < targetSizeY; j++)
                            {
                                packet.Write(Main.tile[x + i, y + j].type);
                                packet.Write(Main.tile[x + i, y + j].frameX);
                                packet.Write(Main.tile[x + i, y + j].frameY);
                                Main.tile[x + i, y + j].active(true);
                            }
                        }
                        packet.Send();
                    }
                    //NetMessage.SendData(MessageID.TileChange, -1, -1, null, GetTileNetType(tile.type), Player.tileTargetX, Player.tileTargetY);
                }
            }
            else
            {
                orig(self);
                if (tile.type != oldType || (Main.tileFrameImportant[tile.type] && (oldFrameX == tile.frameX || oldFrameY == tile.frameY)))
                {
                    tile2.wall = wall;
                    tile.slope(oldSlope);
                    tile.halfBrick(oldHalfBrick);
                    if (TileID.Sets.Platforms[tile.type])
                    {
                        tile.frameX = oldFrameX;
                    }
                    WorldGen.SquareTileFrame(Player.tileTargetX, Player.tileTargetY);
                }
            }

            if (!(chest is null))
            {
                chest.y--;
            }
        }
Ejemplo n.º 3
0
        public void PickTile2(int x, int y, int pickPower, Tiles.AutoPicker autoPicker)
        {
            int  num8   = 0;
            int  tileId = hitTile.HitObject(x, y, 1);
            Tile tile   = Main.tile[x, y];

            if (Main.tileNoFail[tile.type])
            {
                num8 = 100;
            }
            if (Main.tileDungeon[tile.type] || tile.type == 25 || tile.type == 58 || tile.type == 117 || tile.type == 203)
            {
                num8 += pickPower / 2;
            }
            else if (tile.type == 48 || tile.type == 232)
            {
                num8 += pickPower / 4;
            }
            else if (tile.type == 226)
            {
                num8 += pickPower / 4;
            }
            else if (tile.type == 107 || tile.type == 221)
            {
                num8 += pickPower / 2;
            }
            else if (tile.type == 108 || tile.type == 222)
            {
                num8 += pickPower / 3;
            }
            else if (tile.type == 111 || tile.type == 223)
            {
                num8 += pickPower / 4;
            }
            else if (tile.type == 211)
            {
                num8 += pickPower / 5;
            }
            else
            {
                TileLoader.MineDamage(pickPower, ref num8);
            }
            if (tile.type == 211 && pickPower < 200)
            {
                num8 = 0;
            }
            if ((tile.type == 25 || tile.type == 203) && pickPower < 65)
            {
                num8 = 0;
            }
            else if (tile.type == 117 && pickPower < 65)
            {
                num8 = 0;
            }
            else if (tile.type == 37 && pickPower < 50)
            {
                num8 = 0;
            }
            else if (tile.type == 404 && pickPower < 65)
            {
                num8 = 0;
            }
            else if ((tile.type == 22 || tile.type == 204) && (double)y > Main.worldSurface && pickPower < 55)
            {
                num8 = 0;
            }
            else if (tile.type == 56 && pickPower < 65)
            {
                num8 = 0;
            }
            else if (tile.type == 58 && pickPower < 65)
            {
                num8 = 0;
            }
            else if ((tile.type == 226 || tile.type == 237) && pickPower < 210)
            {
                num8 = 0;
            }
            else if (Main.tileDungeon[tile.type] && pickPower < 65)
            {
                if ((double)x < (double)Main.maxTilesX * 0.35 || (double)x > (double)Main.maxTilesX * 0.65)
                {
                    num8 = 0;
                }
            }
            else if (tile.type == 107 && pickPower < 100)
            {
                num8 = 0;
            }
            else if (tile.type == 108 && pickPower < 110)
            {
                num8 = 0;
            }
            else if (tile.type == 111 && pickPower < 150)
            {
                num8 = 0;
            }
            else if (tile.type == 221 && pickPower < 100)
            {
                num8 = 0;
            }
            else if (tile.type == 222 && pickPower < 110)
            {
                num8 = 0;
            }
            else if (tile.type == 223 && pickPower < 150)
            {
                num8 = 0;
            }
            else
            {
                TileLoader.PickPowerCheck(tile, pickPower, ref num8);
            }
            if (tile.type == 147 || tile.type == 0 || tile.type == 40 || tile.type == 53 || tile.type == 57 || tile.type == 59 || tile.type == 123 || tile.type == 224 || tile.type == 397)
            {
                num8 += pickPower;
            }
            if (tile.type == 165 || Main.tileRope[tile.type] || tile.type == 199 || Main.tileMoss[tile.type])
            {
                num8 = 100;
            }
            if (hitTile.AddDamage(tileId, num8, updateAmount: false) >= 100 && (tile.type == 2 || tile.type == 23 || tile.type == 60 || tile.type == 70 || tile.type == 109 || tile.type == 199 || Main.tileMoss[tile.type]))
            {
                num8 = 0;
            }
            if (tile.type == 128 || tile.type == 269)
            {
                if (tile.frameX == 18 || tile.frameX == 54)
                {
                    x--;
                    tile = Main.tile[x, y];
                    hitTile.UpdatePosition(tileId, x, y);
                }
                if (tile.frameX >= 100)
                {
                    num8            = 0;
                    Main.blockMouse = true;
                }
            }
            if (tile.type == 334)
            {
                if (tile.frameY == 0)
                {
                    y++;
                    tile = Main.tile[x, y];
                    hitTile.UpdatePosition(tileId, x, y);
                }
                if (tile.frameY == 36)
                {
                    y--;
                    tile = Main.tile[x, y];
                    hitTile.UpdatePosition(tileId, x, y);
                }
                int  j     = tile.frameX;
                bool flag3 = j >= 5000;
                bool flag2 = false;
                if (!flag3)
                {
                    int num7 = j / 18;
                    num7 %= 3;
                    x    -= num7;
                    tile  = Main.tile[x, y];
                    if (tile.frameX >= 5000)
                    {
                        flag3 = true;
                    }
                }
                if (flag3)
                {
                    j = tile.frameX;
                    int num5 = 0;
                    while (j >= 5000)
                    {
                        j -= 5000;
                        num5++;
                    }
                    if (num5 != 0)
                    {
                        flag2 = true;
                    }
                }
                if (flag2)
                {
                    num8            = 0;
                    Main.blockMouse = true;
                }
            }
            if (!Terraria.WorldGen.CanKillTile(x, y))
            {
                num8 = 0;
            }
            if (hitTile.AddDamage(tileId, num8) >= 100)
            {
                AchievementsHelper.CurrentlyMining = true;
                hitTile.Clear(tileId);
                if (Main.netMode == 1 && Main.tileContainer[Main.tile[x, y].type])
                {
                    WorldGen.AutoPicker.KillTile2(autoPicker, x, y, fail: true);
                    NetMessage.SendData(17, -1, -1, null, 0, x, y, 1f);
                    if (Main.tile[x, y].type == 21 || (Main.tile[x, y].type >= 470 && TileID.Sets.BasicChest[Main.tile[x, y].type]))
                    {
                        NetMessage.SendData(34, -1, -1, null, 1, x, y);
                    }
                    if (Main.tile[x, y].type == 467)
                    {
                        NetMessage.SendData(34, -1, -1, null, 5, x, y);
                    }
                    if (TileLoader.IsDresser(Main.tile[x, y].type))
                    {
                        NetMessage.SendData(34, -1, -1, null, 3, x, y);
                    }
                    if (Main.tile[x, y].type >= 470 && TileID.Sets.BasicChest[Main.tile[x, y].type])
                    {
                        NetMessage.SendData(34, -1, -1, null, 101, x, y, 0f, 0, Main.tile[x, y].type);
                    }
                    if (Main.tile[x, y].type >= 470 && TileLoader.IsDresser(Main.tile[x, y].type))
                    {
                        NetMessage.SendData(34, -1, -1, null, 103, x, y, 0f, 0, Main.tile[x, y].type);
                    }
                }
                else
                {
                    int  num4 = y;
                    bool num9 = Main.tile[x, num4].active();
                    WorldGen.AutoPicker.KillTile2(autoPicker, x, num4);
                    if (num9 && !Main.tile[x, num4].active())
                    {
                        AchievementsHelper.HandleMining();
                    }
                    if (Main.netMode == 1)
                    {
                        NetMessage.SendData(17, -1, -1, null, 0, x, num4);
                    }
                }
                AchievementsHelper.CurrentlyMining = false;
            }
            else
            {
                WorldGen.AutoPicker.KillTile2(autoPicker, x, y, fail: true);
                if (Main.netMode == 1)
                {
                    NetMessage.SendData(17, -1, -1, null, 0, x, y, 1f);
                }
            }
            if (num8 != 0)
            {
                hitTile.Prune();
            }
        }
        private void PlaceThing(Hook.Player.orig_PlaceThing orig, Player self)
        {
            int createTile = self.HeldItem.createTile;

            if (createTile == TileID.Torches || (TileLoader.GetTile(createTile)?.torch ?? false))
            {
                orig(self);
                return;
            }
            Tile   tile  = Main.tile[Player.tileTargetX, Player.tileTargetY];
            Tile   tile2 = Main.tile[Player.tileTargetX, Player.tileTargetY + 1];
            ushort wall  = tile2.wall;

            if (PlaceThingChecks(self) && createTile > -1 && TileCompatCheck(tile.type, tile.frameX, createTile, self.HeldItem.placeStyle) && tile.active())
            {
                int selected = self.selectedItem;
                if (Main.tileHammer[tile.type])
                {
                    bool breakTile = Main.tileNoFail[tile.type];
                    if (!breakTile && WorldGen.CanKillTile(Player.tileTargetX, Player.tileTargetY))
                    {
                        self.selectedItem = GetBestToolSlot(self, out int power, toolType: Hammer);
                        if (tile.type == TileID.DemonAltar && (power < 80 || !Main.hardMode))
                        {
                            self.Hurt(PlayerDeathReason.ByOther(4), self.statLife / 2, -self.direction);
                        }
                    }
                    if (breakTile)
                    {
                        WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
                        SetWall(tile2);
                        if (Main.netMode == NetmodeID.MultiplayerClient)
                        {
                            NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, Player.tileTargetX, Player.tileTargetY);
                        }
                    }
                }
                else if (!(Main.tileAxe[tile.type] || Main.tileHammer[tile.type]))
                {
                    if (!Main.tileContainer[tile.type])
                    {
                        self.selectedItem = GetBestToolSlot(self, out int power, toolType: Pickaxe);
                        self.PickTile(Player.tileTargetX, Player.tileTargetY, power);
                        if (self.hitTile.data[0].damage > 0)
                        {
                            AchievementsHelper.CurrentlyMining = true;
                            self.hitTile.Clear(0);
                            WorldGen.KillTile(Player.tileTargetX, Player.tileTargetY);
                            SetWall(tile2);
                            AchievementsHelper.HandleMining();
                            if (Main.netMode == NetmodeID.MultiplayerClient)
                            {
                                NetMessage.SendData(MessageID.TileChange, -1, -1, null, 0, Player.tileTargetX, Player.tileTargetY);
                            }
                            AchievementsHelper.CurrentlyMining = false;
                        }
                        else if (!tile.active())
                        {
                            tile.ResetToType(0);
                            tile.active(false);
                            SetWall(tile2);
                        }
                    }
                }
                self.selectedItem = selected;
            }
            if (Main.netMode == NetmodeID.MultiplayerClient)
            {
                ushort t = tile.type;
                orig(self);
                if (tile.type != t)
                {
                    NetMessage.SendData(MessageID.TileChange, -1, -1, null, tile.type, Player.tileTargetX, Player.tileTargetY);
                }
            }
            else
            {
                orig(self);
            }

            tile2.wall = wall;
        }